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3 Dimensional Chat / 3DS Max 7 -- A few questions I have

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RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 18th Mar 2005 00:36
I've been using 3DS for a long time now but I havent actually looked into all of the tutorials, Im one of those people that much rathers learning through trial and error. I've gotten pretty far with it now but I was wondering if someone could help me out with these questions I have...

- When I animate my character, it takes up the entire 100 keyframes, and it has every animation in those 100 key frames (I.E the first 10 keyframes are running, the next 10 are crouching, the next 10 are strafing, etc.). I was wondering if there is some way to make a bunch of animations for the character but in different keysets, so one set would be the running animation, the other would be crouching and so on. Then you could export the entire thing with the animations and then tell darkbasic to load that animation... Is there a way to do this?

- Is it possible to copy/paste keyframes (for example when Im animating my character to crouch, it would be a lot easier to copy the first keyframe of him standing and have that as the last keyframe, instead of having to animate him going up aswell.

Erm...thats all I can remember that I wanted to know for now

Causin' RUCCUS whereva' I go.
Indie Rock 13
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Joined: 1st Sep 2004
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Posted: 18th Mar 2005 03:41
If you hold shift and then click the key you want you can then drag it to wherever you want and it copies it for you. It is much easier to make looping animations that way! I'm not too sure about having DarkBASIC load different animations, but I think you would have to load each as a seperate model which would take longer, so it just seems best to keep all the animations in one file.

Neeeeeeeewom!
RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 18th Mar 2005 10:56
Thanks for the tip! That shifting function really helps! As for the other question, since you're not sure of there being a way to make multiple animations, is there a way to lengthen the animation bar? I think I have a plug-in somewhere or have seen one but can you just do it in 3ds Max? For example setting it to 200 frames?

Causin' RUCCUS whereva' I go.
Indie Rock 13
20
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Joined: 1st Sep 2004
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Posted: 18th Mar 2005 16:18
Yeah just click the little icon with a clock hovering above a window. It's down in the lower right by the play, pause, fast forward etc. controls, to the right of the rather large Key Filters button. It should say Time Configuration if you hover over it. Open that and then you can change the start and end frame to whatever you want, even scale the animation to make it play faster or slower.

A bit of a helpful hint, if you set the start time to the beginning frame of a looping animation that comes later in your models timelime none of the keys that are set before that time are lost. This way you can test your looping animations and then simply change the start frame back to 0 when you're finished

Neeeeeeeewom!
RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 18th Mar 2005 21:08
THANK YOU THANK YOU THANK YOU! Thanks both of you a lot! W00000T!

Causin' RUCCUS whereva' I go.
Indie Rock 13
20
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Joined: 1st Sep 2004
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Posted: 20th Mar 2005 06:49
Anytime, I love MAX! lol but both of us? I guess I can have multiple personalities at times.......

Neeeeeeeewom!
RUCCUS
19
Years of Service
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Joined: 11th Dec 2004
Location: Canada
Posted: 20th Mar 2005 07:36
Omg lol woops thought the second post was someone else XD

Causin' RUCCUS whereva' I go.

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