Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / How works OFFY?

Author
Message
Peter
17
Years of Service
User Offline
Joined: 12th Sep 2002
Location:
Posted: 18th Mar 2005 16:56
Hello

Can somebody help? I want the position of the imported object a little bit lower. I\'ve tried the command offy = -50, but nothing is changed. Have I forgot something?

Thank you
Peter
Cellbloc Studios
15
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 18th Mar 2005 23:40
@Peter:

Make sure in your modeler program that "Y" axix is up/down and not "forth/back". Sometimes this gets messes up and you may have changed it "offy = -50" but it would just push it back.

So check your axis first.

Also, some programs that export "convert" this axis.

Real easy way to check is to do three offsets with three differnt entities.

Entity 1:
offx = 0
offy = -50
offz = 0

Entity 2:
offx = -50
offy = 0
offz = 0

Entity 3:
offx = 0
offy = 0
offz = -50

See if that helps!

-This...is my boomstick!
Peter
17
Years of Service
User Offline
Joined: 12th Sep 2002
Location:
Posted: 19th Mar 2005 02:06
Thank you I've tried to change every axis without any result. This is my code:

;header
desc = DeepBox
;orientation
model = DeepBox.x
offy = 200 ;It is allways at 0 created
scale = 1000
fixnewy = 0 ; Tried to 1 without result
;visualinfo
textured = Hairy.bmp


Perhaps I have forgot something?

Regards Peter
Cellbloc Studios
15
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 19th Mar 2005 02:40
Try removing the entire line for "fixnewy"

;header
desc = DeepBox
;orientation
model = DeepBox.x
offy = 200 ;It is allways at 0 created
scale = 1000
;visualinfo
textured = Hairy.bmp

-This...is my boomstick!
Peter
17
Years of Service
User Offline
Joined: 12th Sep 2002
Location:
Posted: 19th Mar 2005 13:48
This is my new code:

;header
desc = DeepBox
;orientation
model = DeepBox.x
offy = 200
scale = 1000
;visualinfo
textured = Hairy.bmp

Again absolutly no reaction, nothing is changing. :-(

Login to post a reply

Server time is: 2019-10-19 04:30:48
Your offset time is: 2019-10-19 04:30:48