Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / A fair price to pay for healing?

Author
Message
PiratSS
22
Years of Service
User Offline
Joined: 18th Oct 2002
Location:
Posted: 19th Mar 2005 03:12
In ggrpg, you pay 1% of your total money to heal IF you are not fainting.

I thought it was an ok number, but then I actually healed



But then I got 122 hp somehow instead of 120
TKF15H
21
Years of Service
User Offline
Joined: 20th Jul 2003
Location: Rio de Janeiro
Posted: 19th Mar 2005 04:05
I don't see how taking 1% of your money can make you end up with a negative amount of gold.

AphoticVM status: 30% (Yes, that number just went down.) AphoticBasic status: 10%
Neofish
20
Years of Service
User Offline
Joined: 7th Apr 2004
Location: A swimming pool of coke
Posted: 19th Mar 2005 04:06
Isn't that how much is taken by the healer?

:: AphoticVM oGL Plugin : 0.001% Complete (v0.0.0.1) ::
TKF15H
21
Years of Service
User Offline
Joined: 20th Jul 2003
Location: Rio de Janeiro
Posted: 19th Mar 2005 04:10
That's what he said but if you have 100 gold you end up with 99. If you have 1 gold, you end up with 0.99... There's no way to go below zero.

That healer dude dopes you up then takes your money bag while you're watching the stars.

AphoticVM status: 30% (Yes, that number just went down.) AphoticBasic status: 10%

Login to post a reply

Server time is: 2024-11-27 04:35:11
Your offset time is: 2024-11-27 04:35:11