Complete ripoff, that's pretty obvious.
The game is modelled after the original Zelda mostly, in terms of it's complexity, and erm, graphics. It's therefore a 2D game, and it is also my first game in DarkBasic.

This is just a little demo to show off what I have so far. You can control Sakita around a small island in the game, which is all I have 'drawn' so far. You can pick up a sword, a bow and fight various slimes around the island. Not much, but it is a very early demo

The game should work with a control pad.
A button or on the keyboard is your secondary weapon
C button or SPACE on the keyboard calls inventory
The jazzed up version of the zelda world tune was provided by a friend. The tune in the caves was downloaded from vgmusic.com
http://www.tifu.homestead.com/files/zips/Sakita.zip
The majority of the game has been planned out, as far as where levels are, what items will be got, i've actually already programmed in all the secondary weapons, which was probably the most tedious bit so far (damn hookshot!) It will have 5 'complete' levels and 2 or three smaller dungeons. But that's much later, just enjoy the demo for now