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3 Dimensional Chat / A little critter I whipped up...

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G Man
20
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Joined: 17th Nov 2004
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Posted: 21st Mar 2005 07:37
Here's a wip of a critter I put together. I wasn't using any sort of concept art, just slapping it together as I went. The model is about 6K polies... Probably a little too high poly for realtime rendering, but I imagine that I could loose a few polies if I needed to...

Intel Pentium 4, 3.4GHz, 1280MB RAM, NVidia Quadro FX3000/256MB, 240GB HD, XP Pro

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G Man
20
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Joined: 17th Nov 2004
Location:
Posted: 21st Mar 2005 07:38
In case you were wondering... Here's the wire...

Intel Pentium 4, 3.4GHz, 1280MB RAM, NVidia Quadro FX3000/256MB, 240GB HD, XP Pro

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Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 21st Mar 2005 07:58
Cool. Good WOrk

PDAC 4 Ever! http://www.pdac-online.com
Current Projects: House Maker 1.0, The Killer 3D
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Deadly Shadow
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Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 22nd Mar 2005 09:24
Good job g-man

Sega and Microsoft nothing but the best.

Jess T
Retired Moderator
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 22nd Mar 2005 13:59
Good work Looks nice

What tools did you use, and how long did it take you?

Jess.


Team EOD :: Programmer/All-Round Nice Guy
Aust. Convention!
G Man
20
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Joined: 17th Nov 2004
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Posted: 22nd Mar 2005 14:34 Edited at: 22nd Mar 2005 14:36
It was modelled in Silo and UV-Mapped in Lithunwrap. The texture was painted in Paint Shop Pro. Now all I have to do is find something to animate it in. All in all it took me about 6 hours.

EDIT: Oh and as far as rendering it, I just snagged screenshots from Silo and pasted them together in PSPro...

Intel Pentium 4, 3.4GHz, 1280MB RAM, NVidia Quadro FX3000/256MB, 240GB HD, XP Pro
Jess T
Retired Moderator
21
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 22nd Mar 2005 19:56
V.Nice!

I try my hand at modeling occasionally, it's fun, but takes me way too long to do anything worth-while
Also, I'm a bit of a perfectionist sometimes, so when I model I can't have a single thing wrong with it, and it has to look perfect otherwise it's not done! lol.

Good job, again.


Team EOD :: Programmer/All-Round Nice Guy
Aust. Convention!

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