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Program Announcements / Quake 3 BSP Map Extractor

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Ratty Rat
21
Years of Service
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Joined: 24th Sep 2002
Location:
Posted: 21st Mar 2005 17:49
I have created a tool to extract all (or some) of the data from a Quake 3 BSP file.

The data is extacted to either CSV (comma seperated values) or other data file as suitable. Additionally it creates a verticedump file that contains all the Solid faces of the map which you can then import into a collision or physics engine such as NDB Newton.

Source is also included, and a code snippet that demonstrates loading the verticedump data into NDB Newton.

For more info you can read the REadMe here - http://homepage.ntlworld.com/gfmcardell/files/bsp_extractor_readme.txt

You can download the program here (3166KB)http://homepage.ntlworld.com/gfmcardell/files/bspextractor.zip

I hope you find this useful!

Find more Ratsoft Products here http://homepage.ntlworld.com/gfmcardell/index.htm


"Don`t try to engage my enthusiasm, I don`t have one"
PiratSS
21
Years of Service
User Offline
Joined: 18th Oct 2002
Location:
Posted: 21st Mar 2005 21:53
Great work, now someone should make a demo with Newton physics and we have Quake 4
Ratty Rat
21
Years of Service
User Offline
Joined: 24th Sep 2002
Location:
Posted: 21st Mar 2005 22:34
lol - I wish!

"Don`t try to engage my enthusiasm, I don`t have one"

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