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3 Dimensional Chat / My texture work on Deadly Shadow's sword

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Deadwords
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Posted: 22nd Mar 2005 06:45
it's all in the topic...

PDAC 4 Ever! http://www.pdac-online.com
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Deadwords
19
Years of Service
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Joined: 2nd Feb 2005
Location: Canada
Posted: 22nd Mar 2005 06:45
second

PDAC 4 Ever! http://www.pdac-online.com
Current Projects: House Maker 1.0, The Killer 3D
[url=www.pdac-online.com][img]www.pdac-online.com/PDAC%20Logo.jpg[/img][/url]

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Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 22nd Mar 2005 06:45
third

PDAC 4 Ever! http://www.pdac-online.com
Current Projects: House Maker 1.0, The Killer 3D
[url=www.pdac-online.com][img]www.pdac-online.com/PDAC%20Logo.jpg[/img][/url]

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Deadly Shadow
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Location: Oklahoma , USA
Posted: 22nd Mar 2005 06:53 Edited at: 22nd Mar 2005 06:53
Sweet! Thanks

Could you send me the models to my email? I want to put them in a scene maybe soon

Sega and Microsoft nothing but the best.

Deadwords
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Posted: 22nd Mar 2005 07:20
Sorry i have GameSpace light and i can save only the models with 0 - 650 Faces

PDAC 4 Ever! http://www.pdac-online.com
Current Projects: House Maker 1.0, The Killer 3D
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Deadly Shadow
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Posted: 22nd Mar 2005 08:28
huh? You cant send em back to me?

Sega and Microsoft nothing but the best.

Deadly Shadow
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Posted: 23rd Mar 2005 01:14 Edited at: 23rd Mar 2005 01:15


Sega and Microsoft nothing but the best.

hexGEAR
22
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Location: Naytonia
Posted: 23rd Mar 2005 02:41
roflmao! now that's funny! let me see if i got this straight... Skalex is making a sword for you but can't send it to you because the sword is more that 650 faces and since he uses Gamespace light he can't export/save models that are more that 650 spaces?

why not try and reduce the number of polygons?

Cian Rice
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Posted: 23rd Mar 2005 05:04
No Deadly Shadow made the model and Skalex textured it, in my opiniion I liked the effects Deadly Shadow had done better but that's just me...

Have a heart and join my message board.And now my messageboards work again!Woot!
Deadwords
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Posted: 23rd Mar 2005 10:22 Edited at: 23rd Mar 2005 10:23
Yeah...I think this too...
Quote: "huh? You cant send em back to me?"


No , but can you send me the low-poly model of it, i will can save it and send it to you. You will can smooth it after

PDAC 4 Ever! http://www.pdac-online.com
Current Projects: House Maker 1.0, The Killer 3D
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Deadly Shadow
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Location: Oklahoma , USA
Posted: 23rd Mar 2005 10:31
Thanks everbody! I will send it later im busy and tired lol! Ive been modeling all day! Im all modeled out!(for today)!

OOOooo... Skalex were cheating gamespace light hehehehehehe lol.

Sega and Microsoft nothing but the best.

Crazy Programmer
AGK Developer
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Posted: 24th Mar 2005 05:46
no your not cheating your just using your brain

Deadly Shadow
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Posted: 24th Mar 2005 06:13
Lol its a joke.

Sega and Microsoft nothing but the best.

Deadwords
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Posted: 24th Mar 2005 07:41
Deadly Shadow, what modeler you use?

PDAC 4 Ever! http://www.pdac-online.com
Current Projects: House Maker 1.0, The Killer 3D
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Deadly Shadow
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Posted: 24th Mar 2005 13:47
Anim8or. Why?

Sega and Microsoft nothing but the best.

Deadwords
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Posted: 26th Mar 2005 10:54
Only to know

PDAC 4 Ever! http://www.pdac-online.com
Current Projects: House Maker 1.0, The Killer 3D
[url=www.pdac-online.com][img]www.pdac-online.com/PDAC%20Logo.jpg[/img][/url]
Deadly Shadow
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Posted: 28th Mar 2005 07:43
Okay

Sega and Microsoft nothing but the best.

TEH_CODERER
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Posted: 30th Mar 2005 00:40
Quote: "I liked the effects Deadly Shadow had done better but that's just me..."

Yeah but they wouldn't have worked in DB.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Deadly Shadow
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Posted: 31st Mar 2005 03:02
I use dbpro! And this model was done for the heck of it. I wouldnt use it in a game.

Sega and Microsoft nothing but the best.

TEH_CODERER
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Posted: 31st Mar 2005 19:38
Yeah but the effects you showed weren't in DB were they? They were renders from the modelling software weren't they?

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Deadly Shadow
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Posted: 2nd Apr 2005 17:10
Yah so? Whats your damn problem?

Sega and Microsoft nothing but the best.

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