I'm finally trying to animate a character I made. Since he's a robot the limbs are supposed to move very, how do you say, robotically.
I loaded the objects as meshes, converted them to a mesh, made the arms, legs, etc. into limbs, thinking that they would some how be jointed to the body, but when I go to rotate the limbs they leave the body and rotate around this giant arc.
How do I connect these limbs to the robot's body? I thought adding them as limbs connected them. I couldn't figure out how to link them either. I have DBC and DBPro.
Here are the objects/meshes...
1. Head
2. Body
3. Left Arm
4. Right Arm
5. Left bolt (that holds arm to body, should probably just merge it to the body, I'll do that later)
6. Right bolt (diddo)
7. Left Leg
8. Right Leg
thanks!
Therefore if any man be in Christ, he is a new creature: old things are passed away; behold, all things are become new. II Corinthians 5:17