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3 Dimensional Chat / TGX export (dot X) for 3dmax6+

Author
Message
krannock
23
Years of Service
User Offline
Joined: 19th May 2003
Location: United Kingdom
Posted: 22nd Mar 2005 20:06
Hi guys,
Dont know if anyone has seen this, but i found it last night on another post. Not seen much more about it.
Anyone used it before? What do ya think?

Their web site is http://www.tiburongx.com/
The forum looks a bit bleak so i think we should all get it, test it to bits and fill the forum. what do you think? as they have gone to the effort to release this exporter to us. (free).
Watch the video its entertaining.....

Smile it could be worse....I smiled...it got worse!
Indie Rock 13
21
Years of Service
User Offline
Joined: 1st Sep 2004
Location:
Posted: 23rd Mar 2005 02:35
When I found that exporter before it was such a relief! I tried so many exporters and only that one works properly with the 3ds max skin modifier! I planned on writing the guys that made it just to let them know how appreciated it is.

Neeeeeeeewom!
krannock
23
Years of Service
User Offline
Joined: 19th May 2003
Location: United Kingdom
Posted: 23rd Mar 2005 15:48
Yeh its cool. It is about time that someone, somewhere made one that was good.

Think I might drop them a line also.


Smile it could be worse....I smiled...it got worse!
krannock
23
Years of Service
User Offline
Joined: 19th May 2003
Location: United Kingdom
Posted: 24th Mar 2005 07:58
have just tried this with the demo girl Elise.x
Anyone else tried it as i cant get the animation to work.
get the girl and textures perfectly but no animation.

any ideas would be helpfull

3ds max 6 and tgaexport.

Smile it could be worse....I smiled...it got worse!
Indie Rock 13
21
Years of Service
User Offline
Joined: 1st Sep 2004
Location:
Posted: 24th Mar 2005 17:12
No clue, cuz it worked perfectly for me, but you should probably only have the edit mesh, UV Unwrap, and Skin Modifiers in the stack because often exporters only support certain modifiers. If that is all you have then the only other problem I can think of is if you have two objects linked or grouped, as .X files don't support that and most of the exporters I tried would fail to animate if I had any linked or grouped objects.

Neeeeeeeewom!

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