Yep, I have much of that solved. None of it is LOD yet. But That will be incorporated.
I just havent updated the pics. Im replacing the sphere with a sky box. And many texture have been reduced in size Im up to about 40 + FPS right now But it is a wip.
Ill optimize it after I get all of the mechanics done but I dont think Ill have a real problem with frame rate.
Problem is every time I get the frame rate back up. I add something more then start the process again.
Thanks for the coments.
One thing I wrestling with is how to light map it. I have c shop. I havent messed with the lights in DBpro much still fairly new to DBP. Can I get them to cast blob shadows on my .x level without too much performance loss ?
If not Ill have to light map it in C-shop and then its double polys and Ill have a whole lot of optimizing to do. Havent decided the best way to go here. I may use max to make an overhead shot with shadows and make a new ground texture but this poses a whole new set of positioning problems. Any thoughts here are welcome.
http://badtempergames.tripod.com