Hello I work on wrapper around darkSDK. I want make it fully object-orineted. Code with my wrapper looks like :
#include "darkSDKwrapper.h"
using namespace darkSDKwrapper;
void DarkSDK ( void )
{
dbSyncOn ( );
dbSyncRate ( 60 );
object* o1=new object(O_CUBE,10);
while ( LoopSDK ( ) )
{
if ( dbEscapeKey ( ) )
return;
o1->rotate(o1->angleX()+0.1f,o1->angleY()+0.1f,o1->angleZ()+0.1f);
dbSync ( );
}
delete o1;
}
I have done :
- object constructors for box, cube, sphere, cylinder etc.
- automatic ID managment (no more any objectID to manage)
- object info (angle, position, ...)
- object managment (rotate, position,...)
I want make it free to public with source, but it is big task to encapsulate all functions. Is there someone who is interested in this project and want help me with this?
--------
Beavis
http://www.progress-studio.com