Beta 5.04 will be released to the testers, as soon as my server comes back online. The provider's web site is down.
-added materials system. See "textures\testmaterials\" for example material files.
-renderer is now a plugin. Source is included, go nuts.
-plugins are now detached from program after operations. You can recompile import/export plugins without restarting the program.
-options dialog with lots of control over rendering options.
-Lots of new rendering features; antialias, texture compression, trilinear filtering, texture quality. Some are silently disabled. at the moment.
-Hardware information and plugin information dialogs give you extra info (in the Help menu).
-fixed a bug in carve where splitting along a vertex would give bad results.
-fixed .usx bug. You can now point your mesh directory to the UT2004 folder and load all staticmeshes without crashing.
I'm going to look into adding a .utx plugin next, for loading Unreal texture packages.
WindowsXP Media Center Edition, Pentium 4 2.53 GHz CPU, 512 MB of RAM, GEForce4 MX 440