Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Seamless Texture Generator

Author
Message
sswift
19
Years of Service
User Offline
Joined: 24th Mar 2005
Location:
Posted: 24th Mar 2005 14:49
Hey everyone, remember me?

I've been away from the Darkbasic forums for two or three years now, but I thought I'd pop back in to tell you about a new product I've just released...

It's called Seamless Texture Generator.

You may already be familiar with Texture Maker... I noticed they have a forum set up here. But let me tell you what makes my Seamless Texture Generator special.

Seamless Texture Generator was designed for a single purpouse. Making textures seamless!

It is simple and straightforward to use. One click, and you're done!

Most of the time anyway!

Seamless Texture Generator uses a special algorithm I developed over the course of several weeks. This algorithm, unlike traiditonal alpha blending methods, retains contrast and color saturation, and fully utiliizes the texture resolution. A second algorithm then removes highlights and shadows from the image, leaving you with a texture that looks professionally made.

And it is almost completely automated!

There are four sliders. Two control the amount of blending on each axis, and two control the lighting adjustment. It can't get any simpler than that!

There's also one more trick up my program's sleeve... The Perspective Quad Deformer.

A big word for a simple gadget. A square selection region with four vertices. Move those vertices, and you can crop a portion of the image, flip the image, or rotate it...

But that's not all! The Perspective Quad Deformer is so named becuase it does a perspective transform on the image. What that means is that if you stick the corners of the quad at the corners of a building that is facing away from the camera a bit, the Perspective Quad Deformer will rotate that building to faces towards the front of the camera... The shape of all the winddows and bricks consistent with how you would expect them to be.

But don't take my word on the quality of the program's output. See for yourself!

You can grab a demo here:
http://www.nikkopay.com/swift/STGDEMO.zip

And here are some images you can try it out on:
[href]www.nikkopay.com/swift/testimages.zip[/href]


Once you try it out, I'm sure you'll agree that the image quality and ease of use can't be beat!
Guyon
21
Years of Service
User Offline
Joined: 6th Jun 2003
Location: United States
Posted: 25th Mar 2005 05:32
Do you have a screen shot of it?
B1azer
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location:
Posted: 25th Mar 2005 05:47
Doesn't this fit better in the "2D All the way!" section?
sswift
19
Years of Service
User Offline
Joined: 24th Mar 2005
Location:
Posted: 25th Mar 2005 08:37
Here's a screenshot:




"Doesn't this fit better in the "2D All the way!" section?"

I wasn't sure which was more appropriate. It's more for creating 3D games than for creating 2D games. I didn't know if the 2D forum was for making 2D games, or for making all 2D art, including textures.
B1azer
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location:
Posted: 26th Mar 2005 04:08
Yea it seems indeed not to be very clear, oh well. :/

Login to post a reply

Server time is: 2024-11-27 20:28:00
Your offset time is: 2024-11-27 20:28:00