I needed a .x modeler, because I have looked everywhere for a .bsp modeller and I couldn't find one, so I decided to just use DBPro's .x to .bsp converter. I used DeleD and made a simple map and it works perfectly with DBPro's BSP collision system. just one problem though, it seems that some maps that I make with DeleD don't work with the .x to .bsp compiler, these maps usually include something like a sphere or cylinder, but if I just stick to boxes then it works fine.
So I was wondering if anyone could tell me what the limitations are to get the map to compile, such as only boxes, or boxes and wedges only. or a list of things not to do.