hmmm, im really busy, but i think the way u should solve this is to uvmap the sphere model in a uv program, and smooth the faces, even thow beware you will always have some destortion at the center edegs (the sphere tops), unless u make your texture like a planet texture, seacr for one of those, thow this would be pretty easy, do u have photosho ? just open ur texture and apply a filter called polar coordinates, i think thats the name, uvmap ur sphere properly and then aplly texture, distortion will be minimal when scrolling it, i guess your going for a allow sphere right ? if it is this description fits ur problem perfectly, then u should do what g man said, use a 1024 texture, if u tile it it wont work, so thats the big size to go, make ur sphere big and all the rest of the stuff in your game small, hope i was off any help, but i cant do more right now, sorry.
btw, sorry for the bad spelling, i dont even have time to check that
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