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3 Dimensional Chat / BIPED - Motion Capture - Exporting

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AlexI
19
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Joined: 31st Dec 2004
Location: UK
Posted: 26th Mar 2005 18:51 Edited at: 26th Mar 2005 18:53
in 3DS max 7 you can create bipeds then load a motion capture file strght into max and max comes with loads of motion capture files so you load it in and click play animation and you have a realy amazing animation so like real life then you can connect them to a character and so on, but any way i tried just exporting a biped on its own with one motion capture file added to it so i load it into dark basic classic and it completly messed up.

any ideas why??

it was exported as a 3ds file
IanG
20
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Joined: 25th Sep 2004
Location: Cyberspace
Posted: 26th Mar 2005 22:27
make sure that it is exporting key frames and that there are key frames in your animation

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
AlexI
19
Years of Service
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Joined: 31st Dec 2004
Location: UK
Posted: 27th Mar 2005 00:51
maybe bipeds are boned and DBC dose bot support bones animations
AlexI
19
Years of Service
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Joined: 31st Dec 2004
Location: UK
Posted: 27th Mar 2005 00:52
one question off topic: didnt i make you an igloo 3d ? wot happened to it in the end or was it somone else
IanG
20
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Joined: 25th Sep 2004
Location: Cyberspace
Posted: 27th Mar 2005 03:01
yeah you did - in the end i used it for a school project - it looked really good, thanks again

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
AlexI
19
Years of Service
User Offline
Joined: 31st Dec 2004
Location: UK
Posted: 27th Mar 2005 04:06 Edited at: 27th Mar 2005 04:08
good it was usefull want any more random models like now this very second whilst imn bored


have you blocked me on MSN or are you just never online

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