The script funktions you are looking for are the action "activateifused" for the Trigger script and the condition "activated" for the Wall script.
If the Trigger script executes the action
activteifused=1 the condition
activated=1 in the Wall script will be true.
Or if the Trigger script executes the action
activteifused=5 the condition
activated=5 in the Wall script will be true.
The Trigger (Main) script:
;Artificial Intelligence Script
;Header
desc = Activate Entity when PLR in Zone
;Triggers
:state=0,plrwithinzone=1:activateifused=1,state=1
;End of Script
Edit: This script is already in the scriptbank folder. I just have not seen it
The script name is "zoneactivate".
The only differnce is that the zoneactivate script plays a sound if you enter the zone.
And the Wall (Main) script:
;Artificial Intelligence Script
;Header
desc = run destroyscript
:state=0,activated=1:state=1
:state=1:runfpidefault=2,state=2
;Triggers
;End of Script
runfpidefault=2 runs the destroy script...the wall will disappear.
If you dont want that the player can destroy the wall with a gun you have to set
Strength to 0.
Edit: Dont forget to type the name of the wall in the If Used field of the Trigger.
Hope that helps.