That classic Druganov stock is damn tricky to model!
I just made a Druganov SVD rifle for Lonewolf yesterday, weighs in at 1500 polies and has that cut-out style stock, I reckon that part takes up at least 1 quarter of the polygons.
Looks cool though, not too precise in terms of detail, but a nicely constructed model nontheless.
Bit's that stick out as innacurate to me are the stock (mentioned already), which means the handle also, but the metal middle gubbins part looks a little rushed - like you haven't used any concept art and went from memory, unfortunately in FPS games it's details like that'll stick in players minds. Also, just a niggle but I'd put the scope stand on the other side, so you can see the scope in all it's glory in a FPS view - the scope is the most prominent feature on that rifle so you should spend a lot of time when texturing it.
Check out these renders for texturing inspiration, they're from a game called S.T.A.L.K.E.R.O.L which I've never heard off - but check out the detail they've put into that scope texture, looks awesome.
http://www.stalkerol.com/modules/Gallery/armes/svd.jpg
Van-B
Quote: "How could I condescend you?, you don't even know what it means!"
Van-B's mom.