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DarkBASIC Discussion / In desperate need of DBC FPS movement code with collision with a 3ds or x level

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TDP Enterprises
21
Years of Service
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Joined: 28th Mar 2005
Location: on or in front of my computer
Posted: 29th Mar 2005 01:57
I would please like someone to provide me with FPS movement code(w,a,s,d to move and mouse to look around) for DBC that includes sliding collsion with an imported .3ds or .x level and collsion with other characters(allies and enemies). I can handle the A.I. and the objects, bullet code, ect.. If I use your code, you will be mentioned in the credits. Please include within your code lots of commentary as so i may custimize it to my needs. Also, please no Dlls, i would like to keep this to DBC commands only. Even if just a part of your code is included within my game, you will still be mentioned in the credits. Thank you in advance for any help you may provide.
HWT
21
Years of Service
User Offline
Joined: 1st Apr 2005
Location: Earth
Posted: 8th Apr 2005 08:12
Hi there

If you hold on a second, I'll make you a special FPS code. I'll just need some time to get it together

HelloWorld Tommorrow
Fud
21
Years of Service
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Joined: 16th Nov 2004
Location:
Posted: 8th Apr 2005 09:43
Yes! I will make a full-featured game engine for you, I'll do the code, graphics, sound, and documentation - just tell me your name and phone number so I can call you up and ask if your refrigerator is running...

Teh Sig Goes Here.
Metrion
21
Years of Service
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Joined: 8th Jul 2005
Location: In the darkest cave
Posted: 19th Jul 2005 07:43
You could use Sparky's collision DLL...
BearCDPOLD
22
Years of Service
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 19th Jul 2005 16:31 Edited at: 19th Jul 2005 16:32
You're very picky my friend. So I have provided you with a double edged sword. Here is a program that will run around on a map, but it uses and dll and source replacement extensions and there are practically no comments. Understand this and you will be ready to see Yoda.




I'm going to eat you!
Robot
22
Years of Service
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Joined: 27th May 2004
Location:
Posted: 20th Jul 2005 03:28
It's dbp code on a dbc board as well.

The happenings of tommorow are behind us now
BearCDPOLD
22
Years of Service
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 24th Jul 2005 09:05
Nah, I just used DarkEdit's globals.


I'm going to eat you!
Robot
22
Years of Service
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Joined: 27th May 2004
Location:
Posted: 24th Jul 2005 23:36
Quote: "StartCollisionPRO(000000000,000000000,000000000)"

I kind of assumed that was for DBP.

The happenings of tommorow are behind us now
BearCDPOLD
22
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 25th Jul 2005 09:26
It says PRO but NGC works for both, it's probably for distinguishing between DB & Blitz.


I'm going to eat you!

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