Nah, no scratchy butt action, just an idle anim (if he stands round for too long he scratches his butt or stretches). You know how it is when you've got a funny looking dude on your screen and you just have to make him do something rather than just stand there.
It's actually my teams game idea, so you can blame them if it goes pear shaped
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There will be a weather and sun/moon system, like the sun will rise and set and so will the moon, and the lighting will change to suit the time of day. The days will last a lot longer than a lot of RPG's because I want people to barely notice the lighting changes, like they hang around too long and before they know it's dark and there's so bulbous eye's peering at them. I reckon about an hour for a game day would be fine.
I doubt there'll be a walk around demo as the media requirement is too much to justify the download. The terrain textures and building textures are optimised to hell, like there's 2 actual textures in the game so far, I'm using big matrix-tile style textures because that's the only way to vert lightmap a single mesh. If the textures are about 10mb on their own, then by the time it's at demo stage it'd be massive. This method means nice easy portable finished programs but big bulky bloated demos. When I get a decent sized building with furniture in there, I'll upload a video - but I doubt there'll be a demo version for a long time yet.
The collision system is unique, it's like a 3D mask which is far less accurate than other methods, but lends itself to some neat tricks. Like, If I model a cabinet I can leave square holes for drawers to sit inside, then if I model a drawer I can put it in it's slot on the cabinet. In the game you'll be able to push and pull any reasonably movable object, so drawers will need a little lump at the back of them to stop them coming completely out of the cabinet. Strangely this is inspired by the Bitmap Brothers classic Cadaver and other retro isometric games rather than any modern RPG influence - we seem to have lost this sort of object interaction and I miss it. Personally I can't wait to be able to hide stuff properly, like drop an item in your bedroom and kick it under the bed for later
. The whole point is to provide some really interesting puzzles using the system (like mechanical almost, fans of The Crystal Maze and Fort Boyard will not be disapointed).
Van-B
Quote: "How could I condescend you?, you don't even know what it means!"
Van-B's mom.