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Chenak
23
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 29th Jan 2003 21:09
Is DB Pro compatible with DX 9? I've heard rumours that DBPro has a lot of probs with DX 9. I just wanna b sure before i install it.

Cheers
Once you start down the Dark Path, forever will it dominate your destiny...
Richard Davey
Retired Moderator
24
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 29th Jan 2003 21:15
LOL - where on earth do these "rumours" surface from?! I've never heard anything so ludicrous DBPro benefits from DirectX9!

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
Chenak
23
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 29th Jan 2003 21:23
thanks

Once you start down the Dark Path, forever will it dominate your destiny...
Rob K
Retired Moderator
23
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 29th Jan 2003 23:51
"LOL - where on earth do these "rumours" surface from?! I've never heard anything so ludicrous DBPro benefits from DirectX9!"

Yes there ARE problems with DX9 & some graphics cards & DBPro - reflection shading and intersect object crash the exe. The good news is that all of these are fixed in Patch 4 which is being released shortly (I have the beta and it works)

NOBODY has a forum name as stupid as Darth Shader. I do.
MrTAToad
23
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 30th Jan 2003 00:02
How shortly ?

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Kangaroo2
23
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 30th Jan 2003 00:27
Many ppl on these forums had problems after initially installing DX9 - however after talking to some of them about it now, they have since found it wasn't actually DX9, just that their computers were dying anyway lol

MrTAToad
23
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 30th Jan 2003 01:06
Its annoying when they blame newly installed software for problems that were already present...

I haven't had any DX9 problems with any of my three machines.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
doclar1
23
Years of Service
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Joined: 4th Jan 2003
Location: United States
Posted: 30th Jan 2003 01:16
...and if you do have problems (not realated to DBPro), but
some video cards just do strange things, even with the
latest drivers there is hope. (you may have to reinstall older drivers)


I have found the the following site, that has been very
helpful!

www.guru3d.com


Have fun!

Regards,
Lawrence

Regard,
Lawrence
Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 30th Jan 2003 01:28
DarkBasic Pro uses whatever DirectX (8.1+) you have installed on your system.

The so-called bugs you experience have nothing to do with DarkBasic Pro but DirectX9.
Remember that teething problems are expect with all Microsoft update software - it is more likely an incompatibilty caused between the Driver of your card and DirectX9 than it is to be DarkBasic Pro.

this is becuase DirectX 9 access's everything indentically and was given Legacy support so you can use older DirectX version (primarly the major changed versions Dx7 Dx8 and Dx9)

As DarkBasic only uses DirectX 8.1 which has the same interface as DirectX 9.0 the only thing you will notice from upgrading is speed.
However no doubt the team will add compatibility for the extended inferface routines over the next 3-6months whilst patch5 is in development.

Anata aru kowagaru no watashi!
Richard Davey
Retired Moderator
24
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 30th Jan 2003 01:45
The biggest issue with DX9 is that most cards/drivers out there don't even support it properly and this backfires onto DBPro. I standby my previous comment that Pro works with fine with DX9. I have DX9 and a Radeon9700Pro and zero troubles because my card and drivers work beautifully with DX9.

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
Thade!
23
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Joined: 11th Sep 2002
Location: Austria
Posted: 30th Jan 2003 05:14
The Particles-Demo ran excellent last year - I wanted to show that demo to a vistor yesterday (meanwhile DX9 is installed) and it crashed the system after 30 seconds.

Had no problems with other programs yet - tried even the old Sim Isle while we were getting into nostalgic mood - thinking that cannot run under Win XP with its Vesa-Drivers and Configuring the soundcard as in the old Dos-Games - lol - but it worked.
Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 30th Jan 2003 07:15
lmao ... my Sim Island doesn't ... but then its all in german and a little hard to understand now i'm outta practise

i've had a few problems with DirectX 9 - but i've had them since beta 106 and its upto nVidia to solve these, cause they're problems between nVeiw/nTwq and Dx9 under XP

Anata aru kowagaru no watashi!
Philip 1337
23
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 30th Jan 2003 16:02
Where do you get Direct X9
Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 30th Jan 2003 16:35
DirectX 9

Anata aru kowagaru no watashi!
InSiDeR
23
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Joined: 12th Sep 2002
Location: Australia
Posted: 30th Jan 2003 17:28
I standby my previous comment that Pro works with fine with DX9

...CAN I GET AN AMEN ON THAT ONE!!!!

InSiDeR
Visit the NEW DBPlanet, Click Here
"...Yay i got one strap loose..."
Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 30th Jan 2003 19:13
erm ... i won't - cause there are a few incompatibilities with Dx 8.1 and 9.0, so by that reasoning Dx9 and Pro arn't going to get on in some area's because it is still 8.1

Anata aru kowagaru no watashi!
Richard Davey
Retired Moderator
24
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 30th Jan 2003 19:22
Name one.

(that effects the way DBPro works generically, not specific to any one video card).

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 30th Jan 2003 19:43
Vertex Shaders using v1.3 have a tendancy to flip thier matrix points ... its a generic problem with Dx9 because they don't support the Shaders properly.

whilst making a demo for Vertex Shaders in Pro, i gave up on it and put it to the side because it was getting annoying, because when they jump it gets that look what objects get when they share the same coordinates.

Would've made a grand demo
and when i took the shader back into Dx9 it was still dodgy - but when i ran it on a Dx8.2 machine it worked fine.

There are a few more inherint bugs like that which are just because Dx9 is new ... no doubt 9.1 will fixx this but non of the new builds of the beta seem to have.

There was another one with the Projection Mapping, which caused it to distort - some form of data loss i suppose.
If it was with just a single card on just my machines would be annoying but probably something i've done - but i've had a few people test recent tech demos to report the same problems.

It there are a few which could arrise in Pro, but aren't anything to do with it
there's a full list on DirectX.com

Anata aru kowagaru no watashi!

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