Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Bug Reports / double GPU shadow!?

Author
Message
Spaceman
19
Years of Service
User Offline
Joined: 19th Aug 2004
Location: Germany / Adelebsen / Goettingen
Posted: 1st Apr 2005 08:17 Edited at: 1st Apr 2005 08:18
Please check out the screenshot. I just tried the GPU shadow on two different PC's with different graphics cards. At both I had the same result, a doubled shadow with wrong orientation too.

Cheers - Spaceman



www.3DLunarLander.com

Computers are humans too!
Mike Johnson
TGC Developer
21
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 1st Apr 2005 08:20
Send me the model with example code and we can test here mike@thegamecreators.com
Spaceman
19
Years of Service
User Offline
Joined: 19th Aug 2004
Location: Germany / Adelebsen / Goettingen
Posted: 1st Apr 2005 08:22
ok - the second shadow is gone :o)
The wrong orientation will be fixed in the next release?

www.3DLunarLander.com

Computers are humans too!
Mike Johnson
TGC Developer
21
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 1st Apr 2005 08:23
I edited the post after posting, you may have seen that. Please send me the model with example code and we will test here.
Teh Go0rfmeister
20
Years of Service
User Offline
Joined: 17th Aug 2003
Location:
Posted: 1st Apr 2005 08:23
depends if you sent him the code or not

"GIMMEZ TEH CODEZ!!!11"
Spaceman
19
Years of Service
User Offline
Joined: 19th Aug 2004
Location: Germany / Adelebsen / Goettingen
Posted: 1st Apr 2005 08:25
ok Mike thanks! Model and code comes within 2 minutes

www.3DLunarLander.com

Computers are humans too!
Spaceman
19
Years of Service
User Offline
Joined: 19th Aug 2004
Location: Germany / Adelebsen / Goettingen
Posted: 1st Apr 2005 08:31
ok Mike thanks! Model and code comes within 2 minutes

should be in your mailbox now

www.3DLunarLander.com

Computers are humans too!
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 1st Apr 2005 10:04
Posted new code which works with both GPU and CPU modes of shadow, toggled using the shadersneednicermodel variable. The reason the shader version is oriented wrong is that one of the frame (limbs) will be rotated 90 degrees at some point. At the moment shader shadows do not handle any sort of animation or frame hierarchy modification data. This will be done closer to U6, as the task is great and I suspect it best that animation also be done on the GPU in a combined animation+shadow shader. Much new work.

"Give a small fury creature some code, and it will be pleased for a day...Teach a small fury creature to code, and it will invade your planet and make slaves of you!"
Spaceman
19
Years of Service
User Offline
Joined: 19th Aug 2004
Location: Germany / Adelebsen / Goettingen
Posted: 1st Apr 2005 10:44
...ok works that way. Thanks a lot Lee!

www.3DLunarLander.com

Computers are humans too!

Login to post a reply

Server time is: 2024-04-26 06:46:15
Your offset time is: 2024-04-26 06:46:15