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DarkBASIC Professional Discussion / New BSP entity commands to be released

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GuySavoie
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location:
Posted: 30th Jan 2003 06:33
I posted about this on the RGT forums, and wanted to spread the word. I will be releasing to all a set of Third Party Commands to access all of that entity data we want to get our hands on.

I started developing this for my own needs (with Half Life maps.)

I have since added support for Q1, Q2, and Q3 BSPs.

The commands are:

READ BSP ENTITIES bspname$
n = BSP ENTITY COUNT()
nn = BSP ENTITY ATTRIBUTE COUNT(n)
s$ = BSP ENTITY ATTRIBUTE NAME$(n,nn)
v$ = BSP ENTITY ATTRIBUTE VALUE$(n,nn)

I expect to release this in a day or two, once I can finish testing and documentation.

What can you do with this? Set the starting positions for objects from within your favorite map editor, visually place trigger/door points in your bsp, and be able to directly read them in DBPro, etc.

--- Guy
the architect
23
Years of Service
User Offline
Joined: 6th Jan 2003
Location: United Kingdom
Posted: 31st Jan 2003 11:43
Great!
Dont you have problems using half-life bsp. When I use it I get flicker on all loaded objets.

Chenak
23
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 31st Jan 2003 16:39
cool! that will be very useful indeed!

Once you start down the Dark Path, forever will it dominate your destiny...
GuySavoie
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location:
Posted: 31st Jan 2003 17:26
Mike has updated the Half Life DLL for DBPro - If you have flicker problems, it will fix it; email him for details.

--- Guy

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