It's truly amazing what you can do with DBP in just one day. Really been in a slump for creating complex games, so I decided to have a go at something with simple logic(no A.I!), and just concentrate on making it look good. What better game to do this with than a breakout style one?
Screenshot of basic layout:
Basically, the game is driven by the powerups you can stock. You pick up the bad, and you pick up the good. The catch is, you have to use them all at once, so that means you may be forced to use that powerup that makes the ball smaller, if you want to slow it down. Sound confusing? Here's the current powerup list.
The bad powerups: (represented in yellow in the game)
Small - Makes the ball smaller
Fast - Speeds up the ball
The good powerups: (represented in red in the game.)
Slow - Slows the ball down
Big - Makes the ball bigger (See screenshot below)
Cannon - Easily the best power-up in the game already. It removes all power-ups from your stock(the good and bad), and shoots the ball directly straight up from your current position. (So you can save yourself when you're on opposite ends of the ball)
Here's a screenshot showing how the Big powerup helps you out when you've stacked it enough times.
Here's a screenshot of the cannon in the works.(Traces its path after being fired, thus the red arrow)
What modes will I have to keep things interesting?
Practice - Currently the only mode, which you either win and lose in.
Special - You control which power-ups are availiable.
Time Elapse- Race against the clock. Beat the clock, and advance to the next level!
Mod - All the games levels(well, only 1 right now) are loaded with a simple script, so you can control the look and feel of the game with this mode.
That's it, four simple modes are what I have planned for now. Trying to keep this project as simpe as possible.
My goal is to finish it before my spring break is over.(7 more days
)
To-Do list:
- Make some nicer particles
- Think of 4 more power-ups
What I want from you now
1.) Ideas for more powerups
2.) Ideas for more game modes
3.) Other comments
What I want from you in the future
1.) Perhaps a few beta testers.
2.) A few people willing to mod the engine
Mini F.A.Q
1.) Q. When will there be a demo?
A. Sometime during this week. I want to implement some nicesound and music into the game before doing a release.
2.) Q. How long did this take you to make so far?
A. 10 hours
3.) Q. Did you make all the media yourself?
A. Yes!
4.) Q. How optimized is this game? Will it run on my ancient system?
A. If you can handle DBP, you can handle this. I've taken the time to optimize this as best possible to maintain 60+ FPS. Some clever, yet simple, collision detection and good programming practices have granted me much more freedom with what I can add visually to the game, while still keeping a good FPS.
A book? I hate book. Book is stupid.
(Formerly known as Yellow)