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Code Snippets / Desert Dead walkaround demo DBC

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Frozen Flame
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Posted: 25th Apr 2005 00:46
yes ok im joined in. thanks for that

havnt recieved an email.. somthing might be wrong. where did u send it to?

i got a tent model we can use. im going to have it textured and then ill load it in some where..
im getting yahoo messenger. as soon as i do ill contact you and then i can begin on something.

talk to you soon

Its here. [href]www.GALEKUS.com[/href]
Jack
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Posted: 25th Apr 2005 01:45
Yahoo ID helpoagame
and...

Can someone animate objects like the enemies in Strutt your Stuff?

Download Desert Dead DBCFPS at http:\\www.onlineartsgames.de
Jack
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Posted: 27th Apr 2005 04:22
@Galkeus please post screenies of your FPS

Download Desert Dead DBCFPS at http:\\www.onlineartsgames.de
Jack
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Posted: 27th Apr 2005 04:23
@Zotoaster is that a matrix? very smooth
it must be a very small matrix or a object. What?

Download Desert Dead DBCFPS at http:\\www.onlineartsgames.de
Zotoaster
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Posted: 28th Apr 2005 02:19 Edited at: 28th Apr 2005 02:21
uhhh yeah, i made a heightmap using total terrain, its really cool, and free, u shud get it (if you want some code for getting data from heightmaps just ask)

PS: there's an edit button just under your avatar, try not to double post

EDIT: for the matrix i also used lighting effects, makes it look really smooth

"Well, if he dies, it'll teach him not to do it again." - Me
Jack
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Posted: 28th Apr 2005 22:42 Edited at: 1st May 2005 05:40
thx for nothing muahahahaha

Download Desert Dead DBCFPS at http:\\www.onlineartsgames.de
Zotoaster
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Posted: 1st May 2005 04:39
for what

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Jack
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Posted: 2nd May 2005 00:26
for nothing

Download Desert Dead DBCFPS at http:\\www.onlineartsgames.de
Steve Fash
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Posted: 2nd May 2005 03:00
Quality piece a'code for dbc that...nice one mate

For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
Zotoaster
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Posted: 3rd May 2005 18:55 Edited at: 3rd May 2005 18:58
hey, this thread's sorta just fading away, if you have made any progress jack please post some screenies.

"Well, if he dies, it'll teach him not to do it again." - Me
Zotoaster
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Posted: 3rd May 2005 19:14 Edited at: 3rd May 2005 19:24
here's a sneak preview of one of the levels in my game...it's basically just a better version of the monster hunt game, with better shooting n stuff

P.S. Theres a bug with darkbasic where it turns parts of objects inside out when you lock them on, if anyone has a custom lock object on code then can you send it to me?

EDIT: Even though i prefer to make my own media i didnt make the goblin thing, coz i dont have a suitable program for that

EDIT again: talking about the making matrices, if you want any just ask, here's a pic of one i made a while ago ... http://www.deviantart.com/view/15395001/

"Well, if he dies, it'll teach him not to do it again." - Me

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Jack
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Posted: 4th May 2005 05:32 Edited at: 4th May 2005 05:34
here he is Your code
please show this everyone who asks in a forum (noobs )
1. maybe you must change the object to cam position
and the size but it work and this is important

set object rotation zyx gun
disable object zdepth gun

then....
do





rem before sync

position object gun, camera position x(), camera position y(), camera position z()+4
rotate object gun, CAMERA ANGLE x(), CAMERA ANGLE Y(),0
loop

and now its your turn your landscape code

Download Desert Dead DBCFPS at http:\\www.onlineartsgames.de
Zotoaster
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Posted: 4th May 2005 18:28
wow, thats great, these two lines before the loop seem to help, but instead of positioning the gun in the loop im just gonna change the guns position on wings3d..thanks

p.s. ill have your landscape code made in about 10 mins, just gimme a minute

"Well, if he dies, it'll teach him not to do it again." - Me
Zotoaster
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Posted: 4th May 2005 18:51 Edited at: 4th May 2005 18:56
ok, heres the code:

this bit creates the matrix and loads the heightmap


this bit sets the heights (the function that get data from the heightmap comes later)


lighting (got this from a DB example)




now the function after the main loop


P.S. Your best making the function a different dba file and just including it...oh and if you wanna see the lighting keep the ambient light bellow 100

if you want some code to texture the matrix at different heights just ask

Edit: if you dont have a heightmap heres one just to start you off with (im assuming you have textures too )

"Well, if he dies, it'll teach him not to do it again." - Me

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Jack
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Posted: 5th May 2005 06:55
Yea! thats cool

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Zotoaster
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Posted: 5th May 2005 10:26
jack, have u started the second level yet? if you want a heightmap for it just ask

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Jack
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Posted: 6th May 2005 02:14
Yes and no. Ive started the map as a 3ds/x model. The next level will be a indorr level and I need a x sliding collision can you help
me please?

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Zotoaster
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Posted: 6th May 2005 02:44 Edited at: 6th May 2005 02:47
yeah, i downloaded a thing that lets you do sliding coliisions on x levels, let me find it for ya

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Zotoaster
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Posted: 6th May 2005 02:46 Edited at: 6th May 2005 02:47
here, knock yourself out

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Jack
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Posted: 6th May 2005 03:41
Argh!!!!!!!!!!!!
MY DB IS OUT OF ENHANCEMENT
can anybody tell me where I find the .reg of DB?

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Jack
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Posted: 6th May 2005 04:28
OK I've found the reg
And I can still go through the walls!

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Zotoaster
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Posted: 6th May 2005 06:56
hmmm, weird....ill find/make something for ya

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Jack
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Posted: 7th May 2005 00:23
thx

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Zotoaster
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Posted: 7th May 2005 06:18 Edited at: 7th May 2005 18:47
jack, you asked earlier if someone had a better walk/swin engine, heres a really simple one but i think it looks really good....



just add "gy#" to your gun's Y position,



OR you can add it onto your camera's Y position, but i think the gun looks better, but here's what i did...



py# is just the same except slightly different, and it looks cool like that

EDIT: now i get to be DB god on your site ^_^

"Well, if he dies, it'll teach him not to do it again." - Me
Jack
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Posted: 7th May 2005 18:47
?
You mean a weapon rotation engine.

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Zotoaster
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Posted: 7th May 2005 18:51
nah, it doesnt rotate it, its just that when you walk...it looks like your walking

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Jack
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Posted: 7th May 2005 20:11 Edited at: 7th May 2005 20:15
the gun
Quote: "EDIT: now i get to be DB god on your site ^_^"

Not so easy
This is my problem

===> There is a variable with the name force#
if I set it to 10.0 then the cam glide to
the lowest point in the map. If I set
it to 100.0 then it doesn't but then I can
walk over very hight hills. why??????


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Zotoaster
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Posted: 7th May 2005 20:47
hmmmmm, well i dont change the force variable...
i change this bit...



i change the "/20" to whatever i want, the smaller the number the higher the resistance......

"Well, if he dies, it'll teach him not to do it again." - Me
Jack
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Posted: 7th May 2005 22:20 Edited at: 7th May 2005 22:20
Yes It works. But I want: Dont run over hills. (OK) by you
And dont glide to the lowest point of the map. (NOT OK) by you

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Zotoaster
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Posted: 7th May 2005 22:33
ahhhhhhh!!! now i get it! yeah i know what to do...(its actually really simple)



change 100 to whatever height to want to be blocked off at...
it basically only makes you slide if you get to a certain height...

"Well, if he dies, it'll teach him not to do it again." - Me
Jack
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Posted: 7th May 2005 23:45
dont work
EDIT: can you send me the complete scoure

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Zotoaster
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Posted: 8th May 2005 00:02
here, use this (you only really need the bit from iced, but the better version of it in the main loop)





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Jack
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Posted: 8th May 2005 00:39
AND NOW: THX
How big is "the Hunt"
and do you have webspace?

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Zotoaster
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Posted: 8th May 2005 01:32
big as in a game? well im still working on the first lecvel with lots of enemies and stuff.....

whats a webspace?



"Well, if he dies, it'll teach him not to do it again." - Me
Jack
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Posted: 8th May 2005 02:05 Edited at: 8th May 2005 02:06
ääähm.. There you can upload stuff like games, websides what you want. (50MB for you if you wamt )

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Zotoaster
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Posted: 8th May 2005 02:14
so, what is it like a website or something?



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Roman Martin
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Posted: 8th May 2005 04:25
Jo Hi its me Jack (with an other account)
Do you want a free webspace.
[Yes] or [No]

We will donate you free webspace (place on the web. For example I can download your HUNT) inc. a Subdomain (Webside)
Jack
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Posted: 8th May 2005 04:28
Do you want a free webspace.
[Yes] or [No]

We will donate you free webspace (pace on the web. For example I can download your HUNT) inc. a Subdomain (Webside)


Download Desert Dead DBCFPS at http:\\www.onlineartsgames.de
Zotoaster
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Posted: 8th May 2005 04:37
ooooh, yes please!



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Zotoaster
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Posted: 8th May 2005 06:12
by the way, do i get to be DB god now?



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Jack
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Posted: 8th May 2005 19:31
===========
=== YES === Please Register on onlineartsgames.de
===========

And Ive got a idea: On my secound DBC CD Ive got a demo "Inca3"
with a x level as collision
But I cannot start It cause the CD is scratched
Maybe you can upload a smaller version (Level+ scoure)

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Zotoaster
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Posted: 9th May 2005 00:21
well, do u need the CD? you can download it from http://www.binarymoon.co.uk...



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Zotoaster
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Posted: 9th May 2005 00:25
is there a translated version of your site, i can only read enough to sign up, but that's just about all lol



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Jack
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Posted: 9th May 2005 00:52 Edited at: 9th May 2005 00:54
Coming soon...
And can you send me the exact link?

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Zotoaster
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Posted: 9th May 2005 01:33
hmmmm, seems like he's changed his website, (looks crappy now), it at least used to be there....

P.S. if you cant be bothered translating out your whole site, just go to http://www.google.com and then click on language tools, then you can translate your whole site



"Well, if he dies, it'll teach him not to do it again." - Me
Jack
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Posted: 9th May 2005 04:12
Do you have the demo??

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Zotoaster
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Posted: 9th May 2005 04:21
nup, sorry



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Jack
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Posted: 9th May 2005 04:49 Edited at: 10th May 2005 03:51
AAAAAAh Ive got all files outside the collision dba
================================================
= Can someone upload the diffrent dba's in the =
inca 3 folder please

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Zotoaster
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Posted: 9th May 2005 05:20
ill uploiad them later......and i dont understand your second request



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Jack
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Posted: 10th May 2005 03:52 Edited at: 11th May 2005 03:23
Thats not so important
and do you have the onld version of DD?? (I think yes but maybe...)
and are yo modelling well? (Iam not) hey can you make a sniper rifle
with this animation??? please
(this are low textures)

please download the new version (you must include the follow folders from the old version (cause traffic and MB): smoke and audio

Download Desert Dead DBCFPS at http:\\www.onlineartsgames.de

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