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3 Dimensional Chat / Why does my model give me fuzzy

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HWT
19
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Joined: 1st Apr 2005
Location: Earth
Posted: 6th Apr 2005 23:47
I recently created this model of a building. But when I move about in it, the faces of the model's walls become sort of fuzzy and inconsitent with the rest. Any ideas (please) on how to eradicate this? See the movie for what's really happening. Thanks

HelloWorld Tommorrow

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Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 7th Apr 2005 01:28
Can't check the movie right now, but you could check this command, it disables mipmapping which I think might be the problem.

SET OBJECT TEXTURE Objectnumber,1,0

HTH

Van-B

Quote: "How could I condescend you?, you don't even know what it means!"

Van-B's mom.
HWT
19
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Joined: 1st Apr 2005
Location: Earth
Posted: 7th Apr 2005 03:43 Edited at: 7th Apr 2005 09:56
Actually, the model is untextured.

Regardless, unfortunately, the command didn't work.

EDIT: Any other ideas anyone?

HelloWorld Tommorrow
HWT
19
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Joined: 1st Apr 2005
Location: Earth
Posted: 8th Apr 2005 01:11
I have another problem now - object collision between default primitives doesn't work Does anybody know why?

HelloWorld Tommorrow
Ace Of Spades
19
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Joined: 6th Mar 2005
Location: Across the ocean
Posted: 8th Apr 2005 07:36
but it works with custom made models?
HWT
19
Years of Service
User Offline
Joined: 1st Apr 2005
Location: Earth
Posted: 8th Apr 2005 08:05
Actually, this *is* my custom model.

I've tried SET MIPMAP MODE and SET CAMERA RANGE but to no avail

I've also tried adding textures and such.

I suspect that it has something to do with faces and face overlapping - what do you think?

Thanks!

HelloWorld Tommorrow

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