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Work in Progress / Tile Editor

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Skeletor
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Posted: 7th Apr 2005 09:45 Edited at: 10th Apr 2005 07:03
Newly created Text Manual
http://www.freewebs.com/db_games/TileFusionManual.doc

New Shot of a Resized RM2K Chip Set


Heres a shot of a grass tile being placed with the Fill command


If anyone would like to make a better GUI that would be awesome and greatly appreciated. My Email is skeletorsks1987@yahoo.com but I would really appreciated any and all feedback to be posted here.

Thanks and if the program meets most peoples standards/expectations then I could maybe try and do a tutorial where Zenassem left off!

Heres Download link
http://www.sksgames.dbspot.com/TileFusion.rar


http://www.angelfire.com/games5/db_games/
Ace Of Spades
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Location: Across the ocean
Posted: 7th Apr 2005 11:35
Looks Nee-Toe
Skeletor
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Posted: 7th Apr 2005 11:40 Edited at: 7th Apr 2005 11:47
Thanks, now download it and try it out!! Ill cry if no one tells me how cool or sucky it is!

Oh and I might use this as my Senior Exit project... so any help would be great (especially new graphics).


http://www.angelfire.com/games5/db_games/
Gen
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Location: Oklahoma, USA
Posted: 8th Apr 2005 01:54
Looks pretty interesting. At school ATM, will try when i get home.

Soon to come... Dark IDE, New IDE for DarkBASIC Pro!
Van B
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Location: Sunnyvale
Posted: 8th Apr 2005 02:43
Here's an RPG style tile set that I'll never use - it's designed to look retro, so it'd be an easy tile set for beginners to start from. One nice addition if you haven't considered it is layering, like allow a few different layers of map so that the sprites can go behind walls etc.


Van-B

Quote: "How could I condescend you?, you don't even know what it means!"

Van-B's mom.

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Skeletor
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Posted: 8th Apr 2005 05:08 Edited at: 8th Apr 2005 05:12
Thanks for the comments everyone .

@ Gen, looking forward to your feedback when you get home from school .

@ Van B, Thank you for the Tile set, but unfortunately it cannot be used properly in the Tile editor. The reason is that the Tile Editor divides the tile sheets up into 32 x 32 squares and the images your tile sheet creates are not consistent in size. When the Tile Editor slices the Tile sheet you gave me, it becomes a mix of different images (example: part of a tile will consist of castle, grass, and wood).

About Layers, do you mean like layer 1 would be say "walkable", layer 2 tiles would be sprites, and maybe layer 3 would be tiles such as water that would be "Un-walkable"?

@ everyone, Im gonna start on a program where instead of the user having to change the code to the Tile Editor each time they want to get a new tile set, they can run this program which will ask questions like the Tileset name, number of tiles in the set, and how many tiles per X row (horizontal row, so the Tileset can be sliced properly).

Also if anyone that is talented in the field of pixel art who would be so kind to make a new GUI that would be completely awesome.

And plz more feedback because like I said I might use this as my senior exit project and I want it as innovative as I can make it.


http://www.angelfire.com/games5/db_games/
Dsarchy
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Posted: 8th Apr 2005 06:55
if you can make amendments to support the style of layout that van-b has used then you can always use the ones in rm2k, loads of them about (i mean literaly hundreds)
Gen
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Location: Oklahoma, USA
Posted: 8th Apr 2005 07:16 Edited at: 8th Apr 2005 07:21
Me like!

Problems/Suggestions
1) When I tried to use the fill tool, it seemed to get hanged up. Mouse would still move, but none of the other buttons would react when clicked on and nothing got filled.
2) When you go to look at the tile set, have some way to let the user know which tile is currently selected, a box around the selected one or some to that sort.
3) Interface was pretty nive already. Simple to use and understand.
4) Perhaps have it in a window and not fullscreen. Personally I like tools like that better. Can use it plus anything else I may need to use with little hassle to get to the others.

Overall, I think that was nice.

Edit: Just read about fill command. Change to 1) Possibly make it easier to use the fill command. And if this is in a window, have an option to create a new project and the name of it is in the window caption along with app name so it can be confirmed whether there is one open or not.

Gen

Soon to come... Dark IDE, New IDE for DarkBASIC Pro!
Skeletor
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Posted: 8th Apr 2005 07:28 Edited at: 8th Apr 2005 08:50
@ DBPvivi, I completly forgot about RPG maker tilesets! Its been so long since I used RPG Maker and unfortunatly I must have deleted all the tiles/games I created. But ya thats a good idea, Ill start searching for some tile sets.

@ Gen, Cool glad you liked it!

1) For the Fill command, you must enter Numbers. (1,20,1,15 to fill the entire clickable area) The Fill button basically works like the "Box" command
but it goes in the format of Left, Right, Top, Bottom instead of Left, Top, Right, Bottom. And Yes when you hit the Fill command it will freeze everything up because if you look to the right (3rd box down) you will see text saying Left TileX _ then you would enter say 1, then Right TileX _ which you could enter 20, then Top TileX_ which you could enter 1, then Bottom TileX_ which you could enter 15 to fill the entire clickable area.

2) Good Idea

3) Heh, simple yes very.

4) Good Idea


http://www.angelfire.com/games5/db_games/
pizzaman
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Location: Gateshead, UK
Posted: 8th Apr 2005 11:25
Looks like I've got some competition

I am putting my tile/map editor in the WIP section this weekend. I have to say this is looking rather good, it reminds me of my first editor I made for a game, except with more features.

Anyway, keep up the good work

Skeletor
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Posted: 8th Apr 2005 12:40 Edited at: 8th Apr 2005 13:37
@ Pizzaman: Thanks , Im looking forward to seeing your Tile Editor, as I could prolly learn a thing or two from you.

@ Everyone:
Here are some new screenshots from todays work.

Changed GUI a tiny bit and made the program window based.


ReSized a RM2K "Chip-set" to work in the Tile Editor


Shot of the new program "TileSet Helper"


Update includes...
1) I swapped the "Fill" button with the "Info" button and added text "Fill:" above where the Fill info is.

2) I resized a RM2K "chip-set" (was very dreadful) and loaded it into the Tile Editor. (Thanks again DBPvivi!)

3) I created a program to go along with the Tile Editor that will make loading TileSets much easier. Now instead of having to change the actual code, you just need to run this program and follow the text prompts.

4) In the "Tile" screen a green box surrounds the tile you are about to select. (Thanks again for idea Gen)

5) I changed the program to run in a Window-mode so you can switch between applications.(Thanks again for idea Gen)

If you have any questions, comments, or feedback post them here.


http://www.angelfire.com/games5/db_games/
Gen
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Posted: 8th Apr 2005 14:18
I'm going to try to cook up a GUI gor ya...

It may be a couple days, but I might have... ohh. If I don't have something up tomarrow, then it should be sunday night.

Soon to come... Dark IDE, New IDE for DarkBASIC Pro!
Skeletor
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Posted: 8th Apr 2005 22:30
ohhhh , that sounds great!


http://www.angelfire.com/games5/db_games/
Freddy 007
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Posted: 9th Apr 2005 03:24
When I try to download your program, I get the following message:

Quote: "
The page you are attempting to access has been removed because it violated Angelfire's Terms of Service."




Skeletor
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Posted: 9th Apr 2005 05:24 Edited at: 9th Apr 2005 05:26
Right Click the download link and click "Save Target As"


http://www.angelfire.com/games5/db_games/
dj blackdragon3710
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Posted: 9th Apr 2005 09:01
Sorry but that didn't work for me. I can host it if you want.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Skeletor
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Posted: 9th Apr 2005 09:45 Edited at: 9th Apr 2005 09:49
Let me try to upload it again

If that doesnt work, that would be great Dj blackdragon.

EDIT: Argh, ya they disabled my site I was using cause of "violations" of Angelfires terms and conditions???

lol gonna create a new upload site till they ban that one...


http://www.angelfire.com/games5/db_games/
dj blackdragon3710
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Posted: 9th Apr 2005 09:47
Ok.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Skeletor
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Posted: 9th Apr 2005 10:02 Edited at: 13th Apr 2005 00:45
K Upload link should be fixed... I have no idea why they disabled my other site.

Anyhow, with the new link, I added a few updated fixes to the editor.

1) When you hit the "Save" button you will now be prompted to name the map.
2) When you click the "Load" button you will be prompted to name the map you wish to load.


http://www.angelfire.com/games5/db_games/
dj blackdragon3710
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Posted: 9th Apr 2005 10:56
No, angelfire still doesn't work for me. And I am doing the save as method, still doesn't work. E-mail me the file and i'll upload it.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Skeletor
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Posted: 9th Apr 2005 11:55
Email has just been sent , Thanks again


http://www.angelfire.com/games5/db_games/
dj blackdragon3710
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Posted: 10th Apr 2005 00:52 Edited at: 10th Apr 2005 07:59
@ skeletor: Anytime .

[edit] Ok, it's uploaded.

Skeletor has uploaded the file in the post below, therefore, I have removed the link to my server.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Skeletor
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Posted: 10th Apr 2005 07:05
@ Dj, Thanks a ton for uploading my file!

However, I applied for a dbspot subdomain and thanks to the very kind Jimmy, I was able to upload my Tile Editor there as well.

http://www.sksgames.dbspot.com/TileFusion.rar

Thanks again to both of you


http://www.angelfire.com/games5/db_games/
Gen
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Posted: 12th Apr 2005 07:07 Edited at: 12th Apr 2005 09:55
Before I go any farther with this one, do you like it? Does it look good?

Gen

Edit: Now have check box, radio buttons, text box done and two border styles done.

Soon to come... Dark IDE, New IDE for DarkBASIC Pro!

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Skeletor
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Posted: 12th Apr 2005 11:51
ya very cool!


http://www.angelfire.com/games5/db_games/
Gen
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Posted: 12th Apr 2005 12:00
Here is the latest file...

Will be working on a button next.

Soon to come... Dark IDE, New IDE for DarkBASIC Pro!

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fasdfsdaf
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Posted: 12th Apr 2005 13:04 Edited at: 12th Apr 2005 13:09
Is this open source? haven't had time to dload, but it sounds like open source:

Quote: "Edit: Line 40 of the "Tile Viewer" add
+ Code Snippet
cls
"


Oh, does anyone have a link to RM2K?

www.war3forums.net

A.K.A Death Stalker
Gen
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Posted: 12th Apr 2005 13:28
As far as I know, its open source. The source is in the last download.

Soon to come... Dark IDE, New IDE for DarkBASIC Pro!
Skeletor
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Posted: 13th Apr 2005 09:25 Edited at: 13th Apr 2005 09:26
Looking great Gen!

@ Nitrixik Studios, Ya this is open source . I figure that since im not selling this editor why should I keep the source secret! I figure that some newcomers can maybe learn from my code and be able to make their own editor.

Also, I just talked to me Tech Teacher at my school and he said that I can use this Tile Editor as my Senior Exit project! Im so happy, cause my alternative was a research paper on Fibonaci(sp) numbers!.


http://www.angelfire.com/games5/db_games/
fasdfsdaf
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Posted: 13th Apr 2005 10:35
Quote: " I figure that some newcomers can maybe learn from my code and be able to make their own editor."


...like me

Does anyone have the link? (see above post)

www.war3forums.net

A.K.A Death Stalker
Gen
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Posted: 20th Apr 2005 14:33
Any new news?

Soon to come... Dark IDE, New IDE for DarkBASIC Pro!
Skeletor
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Posted: 21st Apr 2005 02:10
Ive been secretly working on new features for the editor. Guild wars beta weekend set me back 3 days, but I am still working on the editor everyday.


http://www.angelfire.com/games5/db_games/
Bio Fox
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Posted: 21st Apr 2005 10:23
Hmm, I tried to run the program but got a run time error 8003 It said it couldn't find a path at line 93. I dunno what that means but just to let you now.

Rook Takes Pawn Productions... "Now if only we could get that accursed bishop!"
fasdfsdaf
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Posted: 21st Apr 2005 10:33
It tries to save if you quit the program while it's in save mode. You should only save if it is a valid filename.

[me]"My throat froze!"
[other person]"Force quit it next time..."
A.K.A Death Stalker

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