Finnaly an update =)
I have been doing lots of debugging. Since I didn't had much time to plan the battle mode it has more or less turned into what I call spagethi(sp?) code with increasing amout of lines (over 800 now including the loading part) and it's getting hard to keep track of things as stuff that worked first may be what's messing up when I add new stuff. But I don't have time making this part optimized, just getting it to work as it should.
After the debugging I took some time off, really needed a break. Now I have made all special attacks work as they should. All attacks now result in a number or the word "Miss" moving up from the enemy and particles flying around (as you can see on the shot). The more damage you do the more particles you get and the higher they fly. Over 10 or so in damage and they fly over the visible angle =) Exept for AI and animations this is soon complete and I can concentrate on making the map.
Blazer:
I don't have time to put in stuff like that.
[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit
DigAw.com for more info and shots