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3 Dimensional Chat / append object - require some experienced help here

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Duffer
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Posted: 8th Apr 2005 06:21
produces a series of .x files ie. Manwalk_1.x, Manwalk_2.x, Manwalk_3.x... I then want to combine them ie. Load Object "Manwalk_1.x",1 the first one then Append Object <filename>,1,<frame - I've tried 0 or 1>. Each separate .x file has no animation but is itself a frame of animation... the idea I am trying to realise is to combine each freezeframe object into the one appended lovely animated object which I then save out as a .dbo...

below is the code and I attach Manwalk_1.x

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Duffer
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Posted: 8th Apr 2005 06:22
and here I attach Manwalk_2.x

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Duffer
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Posted: 8th Apr 2005 06:23
and here I attach Manwalk_3.x

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Duffer
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Posted: 8th Apr 2005 06:25
now the million dollar question - how within DBPro do I combine the three into the one animated dbo object???? (ps. there are actually far more frame/objects - but let's stick to three)...

is it possible? I cant seem to make it happen with Append Object - perhaps another one of the new U5.8 commands>?

HELP!?
Duffer
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Posted: 8th Apr 2005 07:18
anyone ?

could that new set object frame command help at all?
Duffer
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Posted: 8th Apr 2005 07:44 Edited at: 9th Apr 2005 03:58
??
Duffer
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Posted: 9th Apr 2005 04:26
???
HWT
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Posted: 10th Apr 2005 01:44 Edited at: 10th Apr 2005 01:45
Hi there

Unfortunately, I don't have DBP - I only have DBC but I think I might be of some help anyway.

Here is my code from DBC - you will need the media (which should be placed in the same folder as the .dba file containing this code:


Using the APPEND OBJECT command is not going to work in this case since this command adds *animation* data on to the pre-existing object.

Instead I've used a command perfectly suited for what you need; CHANGE MESH which basically changes one object to another.

You might want to consider getting a modeler/animator software tool such as 3dsMax. If you don't wish to spend so much try MilkShape 3D. If you want one for free I suggest getting TrueSpace3.2 - an excellent program that has many features, is easy to use and can import/export to various formats (including the DirectX file format .x)

Hope this helps

HelloWorld Tommorrow

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Duffer
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Posted: 10th Apr 2005 04:03
@ HWT - got/tried all of those... think you're suggesting that I store meshes for all limbs for each frame of animation and transform all meshes for all limbs for frame by frame from original object - done that, and by God it's slow....

could someone (who has a deeper command of the dbo format (and specifically animation data) write a program so you can combine .x or .dbo files (eg. ManWalk_1, ManWalk_2, ManWalk_3 etc) into single animated dbo files - or, easier yet, add one frame of 'animation' to a dbo object being it's original 'stance' so I can fool Append Object into working>?

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