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Author
Message
Tamandt
19
Years of Service
User Offline
Joined: 23rd Dec 2004
Location:
Posted: 9th Apr 2005 01:36
Hey I have a question, i know you are supposed to be able to stack stuff, but im having some great difficulty doing this. I have a shelf, and i can easily put stuff on the top, i can easily put stuff on the floor, and the first shelf. There are two shelves I cant. what happens is, if i move my mouse curser past the first shelf, it immediatly skips over the other two and goes to the top of the shelf. Any ideas? thanks.
Chimera
19
Years of Service
User Offline
Joined: 18th Dec 2004
Location: Belgium
Posted: 9th Apr 2005 05:01
Had the same problem... No luck so far.

Don't eat yellow snow!
Warfare Unlimited
19
Years of Service
User Offline
Joined: 2nd Mar 2005
Location: Waller County, Texas
Posted: 9th Apr 2005 06:13
Offset function in the FPE been tried as a workaround?

Uhu Berserker
Warfare Unlimited R&D
Tamandt
19
Years of Service
User Offline
Joined: 23rd Dec 2004
Location:
Posted: 9th Apr 2005 09:38
Whats this offset function?
mroyusa
19
Years of Service
User Offline
Joined: 3rd Apr 2005
Location: Florida Keys
Posted: 9th Apr 2005 22:18
While placing your entity hit page up or page down to put it where you want.

Martin Roy
Warfare Unlimited
19
Years of Service
User Offline
Joined: 2nd Mar 2005
Location: Waller County, Texas
Posted: 10th Apr 2005 01:13
in the FPE for your entities, try altering the offset,
example below is the stock AT gun FPE , changing the offx, offy, offz will move the entity object's position in these planes. Once you change the entities offest, delete the associated Bin file and reload it into the editor.

Like others, I have come to hate those *(*&%^^%^# BIN files!!!



;header

desc = artillery_gun

;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation

model = meshbank\ww2\scenery\special\artillery_gun\artillery_gun.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale =100
defaultstatic = 1
materialindex = 0
collisionmode = 1

;visualinfo

textured = texturebank\ww2\scenery\special\artillery_gun\artillery_gun_d2.tga
effect = effectbank\bump\bump.fx
castshadow = 0

Uhu Berserker
Warfare Unlimited R&D
Tamandt
19
Years of Service
User Offline
Joined: 23rd Dec 2004
Location:
Posted: 10th Apr 2005 03:56
Yeah!!! Thanks all.

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