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Dark GDK / Direct3D device and other pointers

Author
Message
Beavis
19
Years of Service
User Offline
Joined: 15th May 2003
Location: Czech Republic
Posted: 9th Apr 2005 20:17
Hello, is it possibile to get those pointers from DGSDK? I need make some direct drawing to this device outside of SDK.

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Beavis
http://www.progress-studio.com
OSX Using Happy Dude
19
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 9th Apr 2005 21:00
I believe the update should make more availiable than there are currently.

Sephnroth
20
Years of Service
User Offline
Joined: 10th Oct 2002
Location: United Kingdom
Posted: 14th Apr 2005 01:28
DarkSDKDisplay.h:

IDirect3D9* dbGetDirect3D( void );
IDirect3DDevice9* dbGetDirect3DDevice( void );

also of interest from same file:
void dbBegin( void );
void dbEnd( void );
void dbRender( void );

lots of other interesting things like surface pointers in the sprite include and stuff. I've messed with them before, all appears to work.

[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol
Smithy
18
Years of Service
User Offline
Joined: 8th Dec 2004
Location: Switzerland
Posted: 14th Apr 2005 02:15
Sounds just great,... I think it was worth the while heh


//Pentium IV 3200E/Prescott; 800Mhz FSB; Hyperthreading; WinXP Pro (!XP2); ATI R9700PRO; 1024MB RAM (2x 512MB "DualChanneled"; VC++ 6.0; Delphi; ADSL;

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