This is probably a question for someone working making new segments like myself? or perhaps someone from TGC?
I am making my own room segments with differing textures for inside room walls and external faces of the segment walls.
Anyone know how to change the texture on a floor so that the upper and lower surfaces i.e. floor and ceiling show different textures? by deafult as you know - the floor of one room and the ceiling are one and the same - the ceiling being the floor of the room above which is not much use if you have red carpet on a floor and dont want that on your ceiling too is it?
I can get a workaround by cheating which takes up more memory and want to avoid this. What is needed is a way to have a default floor/ceiling (single segment) with differing textures on either side of its floor/ceiling faces - yes?
Anyone done this? I have tried setting the 4 floor texture settings to indicate differing textures but this does not seem to work - at least it does not seem to show up in the level despit deleteing the .dbo and .bin files consistently while testing.
Any help or sugestions would be appreciated.
Thank you