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3 Dimensional Chat / Animation Problem

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Baggers
20
Years of Service
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Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 10th Apr 2005 01:31
Hi there, just had a weird problem i cant work out.
I have made and animated a little dragonfly character for my game, which plays fine in milkshape but when looped in DBPro i get a wierd effect where some of the polies seem to shift off the model.
The pic below shows the tail problem, it also happens on the leg where ive circled but i couldnt capture it in this pic.



Ive added the model in milkshapes format and also in .X format for any of you geniusus to look at and work out whats wrong.

Any help would be most appritiated, Thanks.

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BF game programmer
19
Years of Service
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Joined: 22nd Jan 2005
Location: hoover alabama
Posted: 10th Apr 2005 04:02
what loop did you use in dbpro? because i think it might do that if you used do loop but im not sur e.

james bond rules
Baggers
20
Years of Service
User Offline
Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 10th Apr 2005 06:28
I just used loop object
BF game programmer
19
Years of Service
User Offline
Joined: 22nd Jan 2005
Location: hoover alabama
Posted: 10th Apr 2005 07:40
oh yeah forgot about that try doing
ya know like end of the level or watever little variable you want!

james bond rules
Baggers
20
Years of Service
User Offline
Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 10th Apr 2005 09:02
Nope no change, its got to be an object animation thing, i may have another go at animating it in milkshape unless anyone else has any ideas ?
Thanks though BF, it was definately not something i had tried
BF game programmer
19
Years of Service
User Offline
Joined: 22nd Jan 2005
Location: hoover alabama
Posted: 10th Apr 2005 10:21
hummm mabey its the skeliton if milk shapes any thing like gamespace then maybe the wrong musel(not sure how to spell that sorry) controlls it and its deforming the wrong way?

james bond rules

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