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3 Dimensional Chat / Milkshape -> .x export (yeah this again)

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Sephnroth
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Posted: 12th Apr 2005 02:07
Okay I spent most of today trying to figure out how I can use poser to make animation skeletons and then attach them to models at will in milkshape - allowing me to do fancy animation shinnigans on any normal model. I have... succeeded. Finally. I am sat in milkshape watching my girl do a convincing run (unlike the movement in the darkmatter models, where they all look constipaited...) and its all very nice and whatnot. but I cant for the life of me export it successfully. I have searched and read numerous posts on this board and also made my settings match the screenshot in the sticky, absolutly no love.

if i export without animation data, the .x loads fine. if I export with animation data then all the different parts of the model (that have bones assigned) all kinda merge and stick together around a central point and i basically end up with a thigh which has a head on top and these arms and legs sticking out trying to walk. its actually quite freaky, like a monster from doom3 and its begining to spook me out >>;

This is all rather unfair though, getting the animation into milkshape should of been the hardwork and i should be claiming my prize right now T_T

If anyone can help I would much appreciate it. the ms3d file is attached to this post. Im at a loss, i have been doing this ALL day and tbh im just getting fed up, lol

[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol

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Sephnroth
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Joined: 10th Oct 2002
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Posted: 12th Apr 2005 17:56
Any help with this would be pretty hot. Even if you just try exporting and loading it yourself to see if you get same effect - I do use the darkSDK so maybe theres an issue with its model loader? Though it does load fine without animation.

No idea what it does in DBP as I dont have it installed atm.

[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol
John H
Retired Moderator
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Location: Burlington, VT
Posted: 12th Apr 2005 23:35
These export settings SHOULD work...if not, Ill go check my MS3D when I get home and take a print screen of my export settings, as I know they work.

http://forum.thegamecreators.com/?m=forum_view&t=17907&b=3


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Sephnroth
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Posted: 13th Apr 2005 01:13
just tried it, no go. maybe db is being very picky about how parts of the model are connected, like maybe -everything- must be welded to something else or somat. atm for example my arm is made up out of 2 parts and they arnt welded in the middle (causes a bit of splitting in the animation, but atm i dont care lol)

[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol
Sephnroth
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Posted: 13th Apr 2005 08:26
im going to head to bed for the night ^^

RPGamer, if you could check the model in your version of milkshape and see if you can make it work and then report your findings here I would be most appreiciative ^^ This has had me vexed for 2 days running now T_T

[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol
Sephnroth
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Posted: 14th Apr 2005 01:02
well I have just been playing with it again, welding the vertex's made absolutly no differance at all -_-;

Got any findings, RPGamer?

[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol
Sephnroth
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Posted: 19th Apr 2005 09:03
i left this nearly a week without bumping it because i didnt want to seem like im nagging, but err.. bump >>;;

[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol
Duffer
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Posted: 26th Apr 2005 04:49
@ Sephnroth - same problem - want to use neat animation from lo poly poser (.pz3) exported into a series of .3ds or .obj which I can readily convert to both .x and .dbo. Problem is that each 'frame' of say walking (eg. Manwalk_1.x, Manwalk_2.x, Manwalk_3.x) carries no notional animation frames per ce....

I have tried all sorts of nonsense within DBPro and reached the conclusion that (a) it's beyond me and (b) God how I wish DBPro had 3d object animation commands eg. add keyframe, copy keyframes, delete keyframe, capture keyframe, mimic other object keyframe...

I've been trying to hack my .dbo files so that I effectively add one frame of animation to a .dbo object so that DBpro reads at least one frame (being the object in the same stance it was in before the animation frame) - this would then allow me to append all the other objects (Append Object would work in theory to append all the converted Manwalk_1,2,3 etc) into one lovely animated dbo object - but I've failed as I cant hack successfully through the .dbo format...

I still think your solution and mine is to fool DBPro into thinking any given 'frame' object has the one frame of animation....
Sephnroth
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Posted: 26th Apr 2005 07:33
Thanks for replying Duffer, im glad someone did, its been a few weeks since i started this thread. I guess Rpgamer died before he was able to get back to me like he said RIP rpgamer.

We are having slightly different problems though, I can export the full animation data. I can even see it playing through the frames of it in dbp. Its just all my limbs appear to be pushed into origin 0,0,0 or something because i just get a big mash of object.

The key to getting your animation data from poser into your 3d editor is to export the animation skeleton as a bhv file and import it in your editor

Then you have to attach the different parts of the skeleton to your model - can be a bit tedious but not hard. Using that technique you can technically apply the animation to any model also.

not that its going to do me any good if i cant export the model from milkshape without it all messing up.

[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol
ionstream
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Posted: 26th Apr 2005 09:53
Heya seph.

First things first, YOU MUST NOT BE IN ANIMATION MODE WHILE EXPORTING. Crucial.

Second thing, make sure to export using Skin and Bones DirectX, NOT JT. They use a different system.

Also, check Add Root Frame.

John H
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Posted: 27th Apr 2005 00:02
I was gone for a week - sorry If I remember Ill get back to you when Im home - only my DirectX exporter from milkshape has been acting funny lately (as in..error on export )


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Duffer
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Posted: 27th Apr 2005 04:19
@ Seph,

How do I go about attaching the different parts of the skeleton to my exported poser model? (p.s. if this is a question with a lengthy reply that's dealt with in Helpfile for Milkshape just say so)_
Sephnroth
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Posted: 27th Apr 2005 07:19
RPGamer, rofl thats funny XD good old milkshape ^_^ But yah if you can make it work a medal for you!

@duffer - you need to have your model parts split into groups, the same amount of groups as there are skeleton bones (if you want to use them all) - if you have exported your model from poser then you should already have this.

Now the task before you is tedious - not hard but boring and with the amount of parts a poser model has it can take a good 10mins or so.

Select one group from the groups list (start at the top, its easier ) and then goto the joints tab and select the joint (bone - part of the skeleton) with the same name as the group you have selected. Some times poser abbreivates its group names on export, but you should be able to figure it out. then click Assign. done. Its nice an easy but.. now you unselect the group and the joint (just goto edit-> select none) and select the next group, repeat.

but if everything went ok then when you are done you should be able to click the animate button and press play and walla, one poser animated model ^_^

[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol
Duffer
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Posted: 27th Apr 2005 07:27
@ Seph,

I think I understand... Am I to first import a .3ds export from poser and then import a bvh animation from poser and then do as you say....?
Duffer
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Posted: 27th Apr 2005 07:32 Edited at: 27th Apr 2005 07:34
Which do I import first - the .3ds poser export or the bvh animation - whenever I import the bvh the model I've imported under .3ds disappears ... what am I doing wrong...

[edit] - ps you're really helping here - thanks
Sephnroth
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Posted: 27th Apr 2005 07:46
it shouldnt matter which you import first but you should be cautious of the size it imports as. You may find the 2nd thing you imported to be much bigger than the first, in which case the milkshape screen would rescale itself to fit the new object on screen and you may be zoomed out so far you cant see the first thing you imported.

Also, what has happened to me before, is that the second thing i imported was actually tons smaller than the first, in which case it was the same thing in reverse. I was zoomed in so far i couldnt see the first object because, well i was looking at it but it was so big i didnt notice it. so try messing with the zoom.. alot. lol

[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol
Duffer
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Posted: 27th Apr 2005 08:11
many thanks - will give it all a try
Duffer
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Posted: 10th May 2005 07:20
@ Seph,

Gave the above a try. Dosnt seem to work. When I try to assign I get an error message - something about needing to select vertices before then assigning to joints - what am I doing wrong?
Duffer
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Posted: 11th May 2005 08:57
@ Seph,

Sorry to push. But getting frustratingly stuck here,,,
Duffer
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Posted: 15th May 2005 06:55
@ Seph,

? 'bout?
Sephnroth
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Posted: 15th May 2005 20:03
sorry man, i totally thought this thread died ages ago and havnt been watching for it!

Um, selecting the group SHOULD select the vertices fine, strange that it doesnt. Goto the tools tab and hit select and then hit the radio button for vertex, then goto the groups tab and try selecting the group you want in the list and clicking the select button under the groups list.

Also, make sure you are not in animation mode.

tell me if you have any luck

[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol
Duffer
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Posted: 16th May 2005 00:58
@ Seph,

Again, many thanks for this and will give it a whirl...

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