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3 Dimensional Chat / Gun/turret or what-ever

Author
Message
Deadly Shadow
19
Years of Service
User Offline
Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 12th Apr 2005 22:16


Tell me what you think

Sega and Microsoft nothing but the best.

TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 13th Apr 2005 21:29
Pretty nice. How many polys?

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Deadly Shadow
19
Years of Service
User Offline
Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 14th Apr 2005 15:37
800 in something. Not bad for the detail I think.

Sega and Microsoft nothing but the best.

TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 14th Apr 2005 23:22
A bit high for what it is if you are going to use it in a game. Most of the detail could be added in a texture.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Deadly Shadow
19
Years of Service
User Offline
Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 15th Apr 2005 10:55 Edited at: 15th Apr 2005 10:56
Not to me nor my game development team. Also im not skimping on its detail. Its just fine to me and alota others, thanks.

Kudos

Sega and Microsoft nothing but the best.

TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 15th Apr 2005 18:21
O.K. I was just saying that you could improve frame rate a bit by lowering the polys and adding in detail in a texture.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Deadly Shadow
19
Years of Service
User Offline
Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 15th Apr 2005 20:20
I know but thanks anyway Its just for show right now anyway

Sega and Microsoft nothing but the best.

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