Particles seem to only "eject" at the angle the emitter is set to when you first call
update physics. I can't get them to change direction with the emitter.
Take a look at the following example. The cone shows the direction of the emitter. The particles always fire upwards, no matter what angle the emitter is at. Any ideas?
`%ProjectTitle%
`======================
`©%Author%
`======================
`Main Source File
sync on
sync rate 0
autocam off
backdrop on
color backdrop 0
set ambient light 50
position camera 0, 3, -8
SET PHYSICS FRAME RATE 60
make object cone 99,1
set object cull 99,0
MAKE basic EMITTER 1, 600
SET EMITTER RATE 1,60
SET EMITTER EXPLODE 1, 0.1
SET EMITTER PARTICLE VELOCITY 1,8,0
SET EMITTER PARTICLE LIFE 1,5,0
SET EMITTER PARTICLE MASS 1, 50, 50
SET EMITTER PARTICLE SIZE 1, 0.1, 50
create bitmap 1,5,5
cls rgb(255,255,255)
get image 1,1,1,5,5
delete bitmap 1
texture object 1, 1
set object transparency 1, 1
repeat
zrotate object 1, object angle z(1) + 1
zrotate object 99, object angle z(99) + 1
xrotate object 1, object angle x(1) + 0.8
xrotate object 99, object angle x(99) + 0.8
UPDATE PHYSICS
sync
until spacekey()
BatVink