OK, my problem in more detail:
what i want to do, is create a new segment from the scratch, using the segment editor, and a 3d modeling software of my choice. I make my model (.X), apply my texture (tga, 256x256) and save it into the "files" dirctory structure of FPSC. There i have created new folders for the mesh, and for the texture in the given places (files/meshbank/mymeshes ... files/texturebank/mytextures).
Now when i start the segment editor, i can navigate with the browser of the segment editor to my mesh, and i can load it, view it, rotate it, just fine. But now, when i want to apply my texture, and click on "change texture" in the segment editor, the browser comes up, and i can navigate to my texture folder. But tere is no trace of my texture. It is in the right folder, it is TGA, but it does not show up.
What do i have to do, to make my segment in the segment editor, to finish it, and to save it, in order to use it with the FPSC main application.
The skydome question is a seperate question: How do i change the textures on my skydome? How do i apply it and how may i use these changed skydome in the main FPSC application.
Thanks for helping me!
Heiner
Imagination rules!!!