Quote: "What? Doesn't DB triangluate anyway if you don't?"
yes it does. So when making models for DBc/pro one must always look on triangles when counting polys.
For the face, not bad.. but it do have quite a lot of problems. I think perhaps you should try and find some referance to work out from. the head should be a bit wider.. to fit the skill bones, the forehead is a bit too round.. are a few of the problems I see.. I'm really bad at explaining things.. so my advice is just to find a referiance.. front and side view to see what I mean.
Keep up the good work though