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3 Dimensional Chat / 3D modeling software

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Captain America
19
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Joined: 8th Apr 2005
Location: Here
Posted: 18th Apr 2005 03:40
What are some good 3D modeling softwares. I don't want a trial version because the limit what you can and cant do. I want a full version that's free. Does anyone know where to get one that fits my descrpition? Thanks!

Cheers,
Capt. America
Maleck
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Joined: 12th May 2004
Location: US
Posted: 19th Apr 2005 07:22
You can try Wings3D (supports 3DS), DeleD (jsut added a DBO exporter), or JTEdit (supports X - I have been using this one a bit), and Blender (can't remember support).

Check them out and find one that you like the interface for.
zircher
21
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 20th Apr 2005 03:43
There is a sticky post at the top of this board that lists a wide variety of modelling tools. The moderators made it a sticky post because that kind of question gets asked over and over again.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
shado
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Posted: 20th Apr 2005 11:20
yes there is a sticky. but use wings. all u need to know.
http://photobucket.com/albums/v612/HIethan592/ - my smallish wings gallery

Captain America
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Posted: 20th Apr 2005 12:16
Cool photo gallery shado.
I dowloaded it, but I don't know how to use it?

Cheers,
Capt. America
Ace Of Spades
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Joined: 6th Mar 2005
Location: Across the ocean
Posted: 20th Apr 2005 12:19
Quote: "I dowloaded it, but I don't know how to use it?"


You click buttons and move the mouse until something "cool" happens.
shado
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Posted: 20th Apr 2005 12:28 Edited at: 20th Apr 2005 12:29
i will give u a walk through on aim if you got it (nvrbored88)
it is a box modeling program if that helps. you start with a primative and cut, move, extrude, etc.. until you have the shape you want. most of the interface is mouse only. right click with nothing selected to make something new. right click with a selection to edit the selection

Guyon
21
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Location: United States
Posted: 22nd Apr 2005 02:13
Can wings animate?
Spend the very little money and get Milkshape. It does things that some of the expensive 3d modelers have problems doing.
Also a great support and lots of fine tutorials.
shado
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Posted: 22nd Apr 2005 09:42
wings can not animate. but i use other programs to do that. my current work flow is wings (free)>blender (also free) and then ms3d if it is absolutly neccesary

Captain America
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Posted: 22nd Apr 2005 10:01
Ive been messing around with it and I think I got the hang of it... sort of that is. I still am trying to make a gun like pistol thing. How would I go about doing this?

Cheers,
Capt. America
shado
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Posted: 23rd Apr 2005 07:37
well you would start with a cube. stretch it out to get the proper dimensions for the slide, start cutting edges and scaling to get the right shape. then make a new box and do the same thing for the grip frame. then use a cylinder for the barrel.
talk to me with aim - nvrbored88 or msn - hiethan592@msn.com

zircher
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Location: Oklahoma
Posted: 24th Apr 2005 08:01 Edited at: 26th Apr 2005 03:55
Another approach that most software can do is to make a side view of the pistol frame out of triangles and then extrude that a couple of times. That will get you started faster with a gun shape that you can then smooth and tweak.
--
TAZ



[edit for typos]

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
Guyon
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Posted: 25th Apr 2005 01:04
zircher's is a good way to start. A pistol is pretty easy to make so if you are haveing troubles then I suggest you sit down and learn the software better.

3D is not intuitive, and if you skip past the basics to jump in to make things too fast you will either miss important concepts, or just get frustrated.
Read the manual and do some tutorials, and most of all practice 5 day a week till you pass the beginner stage. Trust me on that one.
Captain America
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Posted: 25th Apr 2005 06:33
Thanks guys I'm gonna try shado's then zircher's and see which one is easier for me. If I have any more trouble I'll email you shado.
OK?
Thanks again!

Cheers,
Capt. America
zircher
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Location: Oklahoma
Posted: 26th Apr 2005 04:02 Edited at: 26th Apr 2005 04:04
I'll mention a third method just for completeness. It's not that common, but it is fairly easy to start with. Find a 3D editor that comes with a variety of built in primitives: spheres, cylinders, cubes, etc. and build a rough model of the gun. Then, go low level and edit/weld the various verts together to make a mesh out of that. You want to make the mesh since overlapping polygons look bad in realtime game engines.

I'm a big fan of DoGA CGA and Metasequoia LE. So, I'd design the gun in DoGA which uses a parts based system and then save/import that into Meta to clean up the model and make the final mesh. There are a ton of modellers that have that capability some even support boolean operations that allow you to merge or carve shapes out each other.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
John H
Retired Moderator
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Location: Burlington, VT
Posted: 27th Apr 2005 00:07
I use the vertex -> poly modelling method in milkshape. I start with front and multiple side viewports of whatever I'm modelling. I then just lay the vertices out on the front viewport, and move them to where they should be using the side viewport as a reference. Then I use the poly tool to make the whole thing into polys and voila, done I suggest Milkshape 3D, only 20 bucks and supports everything from modelling, to UV'ing, to animating.


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Clueless
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Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 27th Apr 2005 09:41 Edited at: 27th Apr 2005 09:42
I've got to toss in a plug for GameSpace, if you can afford the price tag. There's a free version you can download and try -- it lets you save your work, but I don't know what limitations are built into it. It might be worth your time to at least take a look at it.

Granted, GS can't compete with Milkshape in the price arena, and I have a lot of respect for Milkshape, but having great technical support behind the software, provided by the company that actually wrote it, has helped me over a lot of the bumpy roads that every modeling wannabe has to travel. It's great to send an email asking for help and then getting back a specific answer on the same day.

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