Newton has a command that will get Euler angles from the matrix.

so just get the matrix from Newton:

NewtonBodyGetMatrix( body, &matrix[0] );

NewtonGetEulerAngles( &euler[0], &matrix[0] );

then pass those angles to the RotateOjbect command in DSDK. should work fine, that's what my wrapper does. also don't forget that Newton will return Euler angles in RADIANS, which you need to convert to DEGREES before sending to DSDK.

I do have DarkSDK, but I haven't used it at all since I found Ogre and started working on a project with it instead. if I had more time, I'd make a simple DarkSDK example, but I simply don't have the time right now...

Go Go Gadget DBPRO!

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