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Program Announcements / Blindsight - Cell Shaded Anime Game

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Tomu
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Posted: 18th Apr 2005 14:04 Edited at: 9th May 2005 20:50
Hello all. im Tom!

I have recently completed a 3d cellshaded game in darkbasic.

It will be downloadable in the next 48 hours @ blindsight.dbspot.com

please vist there whenever you can to check out the screen shots, concept art and VERY soon download and rate the game

Tomu.



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SpazDC
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Location: Hmm... Good question
Posted: 19th Apr 2005 11:00 Edited at: 19th Apr 2005 11:03
so did you make in dbc or dbpro. i wonder because i want to know if i should finally go to pro.

and by the way it looks like it could be alot of fun

give me what i want and i will go away!
Tomu
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Posted: 19th Apr 2005 12:36 Edited at: 9th May 2005 20:50
Yeah i made it in DBpro. Im just adding some final stages of shine and trying to reduce the file size it should be finalised by thursday at the latest. also just fixing last minute bugs on missile collision

in comparison to DBC dbpro is much better. however in comparison to any other language its still substandard

I dont know if DBC has memblocks but since my entire game was pretty much built in memblocks i prefered to stay with DBpro for a while

hope you enjoy it when I upload it

Tomu



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IBOL
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Posted: 19th Apr 2005 13:41
looks awesome.
you should post some screenies here to grab more people's attention
(because that will!)
bob

Tomu
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Posted: 19th Apr 2005 15:37 Edited at: 9th May 2005 20:50
Hi Bob

here are some Screenies to show the graphics / gameplay of blindsight.

Since this is the first version the graphics are a little uglier than in the future and the hud isnt really perfect as shown by the screenies.

all going well, version 1.1 will be uploaded today when i get to uni

version 1.2 will be out later in the next couple of weeks and will work fine with all save files for 1.1



and one more to keep you going




Tomu.



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Tomu
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Posted: 20th Apr 2005 03:00 Edited at: 4th May 2005 16:09
The Game IS UP!

you can find and download version 1.1 @ http://blindsight.dbspot.com/index.htm on the game page!

Have fun and please post back any feedback as i am alrteady working on the update

Tomu



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IBOL
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Posted: 21st Apr 2005 05:56
well tomu,
that is awesome!
it's great to look at and pretty original too.
there are things i would change about the gameplay,
but still it is really good.
certainly near the head of the dbpro class.

bob

Jimmy
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Posted: 21st Apr 2005 11:24
Nice!

It's refreshing to see users who don't fill my space up with bull crap and table lace.

Good job my sexy friend.

Tomu
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Posted: 21st Apr 2005 14:17
Hi all.

Jimmy:

thanks for the support in the subdomain hosting

Ill try and get a better website up soon it was kindof a 3 hours after getting space, dreamweaver job

Bob:

Thanks for trying out the game and i would appreciate any suggestions on changing gameplay style.

Anybody:

Please try out the game and post back any thoughts or suggestions

Tomu

Peter H
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Posted: 21st Apr 2005 22:34 Edited at: 21st Apr 2005 22:34
That was awesome!

this is probably one of my favourite games in DB...just becuase of the smooth gameplay and stylized graphics...("Looks like comic book" my friend said)

The main problem i had with it was that it got hard on level 3

But i only tried once becuase i had to go...

The only graphical glitch was when each menu screens thing slides in it was real jerky (it would slide in part way then jump to fully slid in)

"We make the worst games in the universe."

spooky
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Posted: 21st Apr 2005 23:13
Won't play on my pc

Runtime error 2002 - Could not load animation at line 654

Due to way DBPro works, it extracts all the media into temp folder whilst game is running so I had a snoop around. I don't seem to be able to play any of the AVI's due to missing codec. What codec did you use to make anims? I am using WinXP and so have most of the normal ones.

Boo!
spooky
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Location: United Kingdom
Posted: 22nd Apr 2005 01:48
OK, I've sorted out my problem. Apparently some people with windows XP have corrupt versions of cvid codec. So downloaded latest version and voila, all now ok. Will also fix same problem I was having with Half Life 2 where intro video was complaining of missing codec.

Nice game, although 35MB is a bit large, specially for those still on dial-up. With some optimizations you can get rid of those ludricously large menu animations, and possibly cut down the mp3's a bit.

Game though is very playable and simple to understand, which is great for simple minds like mine.

Boo!
Tomu
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Posted: 22nd Apr 2005 05:59
Thank you all for testing my game. and i will try to change/ compress / optimise and fix any bugs or glitches that have been mentioned

i agree with you peter that level 3 is probably the hardest.

thank you all again and ill be working on a smaller version 1.2

Tomu

Skeletor
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Posted: 22nd Apr 2005 23:46
The Game looks really cool! Gonna download it when I get home.


created by "Lord ShitNipple"
http://www.angelfire.com/games5/db_games/
Flindiana Jones
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Posted: 23rd Apr 2005 01:40
w00t! teh awesome game man...

Tomu
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Posted: 23rd Apr 2005 13:07
Thankyou for your support by trying the game

the new version will be much smaller in file size and work much faster as i have discovered many techniques for faster execution expecially in the 2d area .

Tomu.

Tomu
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Posted: 25th Apr 2005 18:23 Edited at: 4th May 2005 16:10
Blindsight was made in Darkbasic Proffessional Version 1.051 in 3 and a half weeks towards the end of a games programming studio deadline for my first year project at Huddersfield University. It is still being marked and moderated but i will post what grade i got when i get it back.

until then please try out version 1.1 at

http://blindsight.dbspot.com/index.htm

and post back any suggestions for gameplay improvement. I will be optimising version 2 and revamping the shine levels so that the file size is smaller

all feedback is usefull. i will try and add as much as is suggested!

Thanks.

Tomu



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walaber
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Posted: 26th Apr 2005 14:30
gave the game a quick play, very cool!! the graphics were fitting, and overall it ran very smooth, even on my crappy office PC

congrats, I'm sure you'll make even more impressive games in the future!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Tomu
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Posted: 26th Apr 2005 15:00
thankyou for your support by testing it

Tomu.

q: does anyone know how to go about making a message board on a website?


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Jimpo
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Posted: 27th Apr 2005 07:33
Very fun and entertaining game. Level 3 was really difficult compared to the others. I beat the last level first try, but I lost count of how many tries to beat the 3rd level.
Tomu
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Posted: 27th Apr 2005 12:39
lol i think i might move level 3 to the end as every1 is saying its the hardest level!

Tomu.


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David R
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Posted: 27th Apr 2005 22:25
Great game etc. with cool looking menus. Great fun. I hope the success fo this project will help you to stop moaning about DBP!

No offence intended (although unlikely). Goodluck with the game!

[url=www.lightningstudios.co.uk][/url]
Tomu
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Posted: 28th Apr 2005 04:35 Edited at: 28th Apr 2005 04:36
Quote: "I hope the success fo this project will help you to stop moaning about DBP!"


Im extremely offended by this comment! lol


i think the reason i have been complaining is cos im stuck with an old version of db so i have suffered with alot of the original dbp bugs

anyway thanks for testing my game!

Tomu.


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blueselah
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Posted: 28th Apr 2005 06:40
GREAT!!! this is GOOD stuff!!!! Good job.... I sure enjoyed playing it....i know you probably had fun making it...
Any chance of seeing the source code?

Good job...keep it up!!!

SpazDC
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Posted: 28th Apr 2005 12:09
hey man this game rocks!

give me what i want and i will go away!
Tomu
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Posted: 28th Apr 2005 15:57 Edited at: 28th Apr 2005 16:01
i can post the code... but since it was written in a really old version. it just plain wont run on the newer versions plus i cant be bothered to upload the media

Tomu.

thanks for trying the game out


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Tomu
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Posted: 28th Apr 2005 21:08
heres the code anyway. but dont you all complain when it doesnt all work by just pressing f5

(its a little too big for a code snippet so its in the attached source file)

Have fun. the nicest bit is the memblock tunnel stuff.

Tomu.


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Tomu
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Posted: 29th Apr 2005 01:44
hmmm. only 2/3rds of the code got shown... oh dear sigh.

Tomu


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Chris K
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Posted: 3rd May 2005 02:38
How can it be too big for a code snippet?

There's no limit as far as I know.

My Showcase - It's DBpro-tastic
Baggers
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Posted: 3rd May 2005 09:15 Edited at: 3rd May 2005 09:16
Use the code tabs in the posting box
Quote: " [ code][ /code] "

without the spaces obviously.

Quote: "i think the reason i have been complaining is cos im stuck with an old version of db so i have suffered with alot of the original dbp bugs"

Yeah thats understandable, i just couldnt get it when you really came on the scene recently and seemed to have a real thing against DBP !

Anyway, im gonna try this out now, looks pretty cool.

<EDIT> am I being dense ?...i click the site link and get "FORBIDDEN"

Tomu
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Posted: 4th May 2005 01:15
its on teh jimmehs site so it has been down lately but you can acces it by using:

http://blindsight.dbspot.com/index.htm

sorry for the inconvenience

Tomu



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Tomu
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Posted: 4th May 2005 01:17 Edited at: 4th May 2005 01:20
code wont fit in a snippet just tried.

sorry

download attached dba file instead

tomu



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Tomu
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Posted: 9th May 2005 18:55 Edited at: 9th May 2005 22:01
Right! Version 1.2 is complete and on the website with a staggering filesize of (gasp) 3.88MB!!!

certain bugs have been fixed and areas of the game have been reworked slightly.

what are you waiting for!? modem or broadband? pah, go get Blindsight NOW!!!!

Tomu.



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fog
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Posted: 12th May 2005 05:31
Gah. Been meaning to try this for ages as the screenie looked great but now the links down.

I'll check back

Tomu
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Posted: 13th May 2005 10:10
Hi sorry about the down time on the web site

since im on teh jimmehs site, every now and then there is a tiny hiccup in the system

its back now so you can try it out now fog @

http://blindsight.dbspot.com/index.htm

only version 1.2 is up there now as it is only 3.8MB whereas version 1.1 was 35MB!!!

Have fun

Tomu.



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Supremacy
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Posted: 16th May 2005 12:06
this game is very good, reminds of a game from banshee studios, infection or something, but this one is much better, im thinking off making a game like this, could you help me with some questions ?

the camera moves by waypoints right ? the ship moves around the camera, when u shoot the bullets point for the next waypoint right ?

what made me thinking was when i finished the last level i saw "random level" do u have a level generator ? how did u did the levels ?

i know how to do them in 3dsmax, but u obvisioly didnt do them like that, did u modelled sections ?

am i right about what i asked u ? and what about the levels ?

again this is a very good game, one of the best ive played made in dbp, and gameplay is fantastic !! great job! hoping to see more campaing levels and could u make a binary level with green numbers, like the matrix ?

if this was comercial i would buy it ! cheers m8

Benjamin
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Posted: 19th May 2005 04:31
Wow that is a cool game. I managed to complete 3 levels. By the way, are you meant to actually be able to see your enemies? Its just that, I could see enemies on the very first level, but not on others..


"Lets migrate like bricks" - Me
Tomu
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Posted: 19th May 2005 14:43 Edited at: 23rd May 2005 08:35
Hi, Thanks For Testing the Game

Benjamin:

Hmm a strange bug... i honestly havent seen the enemies disapear... except when you kill them. im not sure what happened when you played it. Ill definately look into it

Supremacy Project:

Hi, Here are the secrets :

Quote: "the camera moves by waypoints right ? the ship moves around the camera, when u shoot the bullets point for the next waypoint right ?"


The camera route is generated by finding a 3D bezier curve through the center points of each segment of track. the ship is then offsetted from this "line". The enemy ship's route is generated by finding another 3D bezier curve through the "safe zones" of each segment and then a sine/cosine offset is applied to give the impression of random circling about a point. all objects in the game follow these "lines" and just take offsets. this means adding new weapons was really really easy

Quote: "what made me thinking was when i finished the last level i saw "random level" do u have a level generator ? how did u did the levels ?"


The levels are generated using a memblock creation system i developed where an array of "center points" are generated spanning the length of the track; the center points are then used to generate a big polygon of n sides which can be changed with a variable. i did this by taking a "up" vector of [0,1,0] and applying a rotational transformation matrix at angle increments of (360/n). this got me a basic 2d polygon. from there i rotated all the vectors so that they were angled facing the last position (i think) to give a smoother look. i then just connected the dots using vertices and memblocks.

thus it is possible to create completely random levels

here is my NO media tunnel generation code



use the mouse to turn the camera and the mousebuttons to move

Good Luck with your game

Tomu



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Sergey K
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Posted: 19th May 2005 20:57
very nice screens the game have a style..
cant wait for it..

By the time you finish reading this, you realize you have wasted 5sec. of your life!
click here to return your 5sec.
Baggers
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Posted: 20th May 2005 03:54
Quote: "The camera route is generated by finding a 3D bezier curve through the center points of each segment of track."


Cool any chance of a bit of example code to show how to make use of these bezier curves, they are one of the things i havnt been that able to get into...also how fast is the calculating (more just checking its not a memory hungry command)

Supremacy
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Posted: 22nd May 2005 02:08
thanks for the awnser tomu, and it would really be cool to see an example/tuturial driven on the bezier curves, just like baggers asked, come on make us happy

and again, i havent got bored playing this game, i play it on hard a bit everyday, it would be cool to see soe explosion when u crash the ship , cheers m8

Tomu
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Posted: 25th May 2005 09:55
Ok here is a rubbish little demo to show you the wonder of bezier curves

think of it as the 1st lesson



click on the nodes to move them about

have fun and ill put a better example up later

Tomu



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Dot Merix
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Posted: 6th Jun 2005 08:49
Just tried out this game and it's....



WICKED!


Good job



WindowsXP Home(Service pack 2), Athlon XP 2400+(2.1Ghz), 1GIG Ram, Ati Radeon 9800Pro 128MB.
Tomu
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Posted: 7th Jun 2005 00:29 Edited at: 7th Jun 2005 00:31
Thanks Merix

i have a new game in the works ATM

so far its Unnamed cos im rubbish with names

started it yesterday morning and i think im going to make it a no media project



Tomu



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RUCCUS
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Posted: 9th Jun 2005 05:58
I didnt read all of the posts so I don't know if this has been suggested yet but some people might not have winRar, its a good idea to give downloads in both .rar and .zip. WinRAR allows you to convert the rar's over to a variety of files including .zips. They'll be larger but once again it's a good idea to do it.

Tomu
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Posted: 10th Jun 2005 07:15
an interesting point, ill take it into consideration.. maybe ill put a link to the winrar website there. all ppl should have winrar

Tomu



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Freddy 007
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Posted: 17th Jun 2005 22:08
This is one of the funniest DBPro games I have ever played!

*** PANZERGAMES ***
Baggers
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Posted: 18th Jun 2005 04:52
Quote: "all ppl should have winrar"

Very true, the other good method is to create a self extracting solid archive, then they have no reason to complain.

Tomu
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Posted: 19th Jun 2005 07:44
a very good point baggers i think i might do that.

lol KLU 007:
Quote: " This is one of the funniest DBPro games I have ever played! "


great. i think. i didnt design it as a comedy lol

Tomu



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Dot Merix
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Posted: 19th Jun 2005 08:52
I'm sure he meant funnest.



WindowsXP Home(Service pack 2), Athlon XP 2400+(2.1Ghz), 1GIG Ram, Ati Radeon 9800Pro 128MB.

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