okay, get this. The terrain models are effected by a light. Light 0. I colour 0 red, they go completly red. However they are hardly being touched by the other lights.
I would shrug and give in, having two lights for everything. 0 for my terrain, 1 for everything else. but everything except the terrain is effected by all the lights so they get doubly illuminated if i do that and everything just looks silly.
Why would the terrain models only be effected by light 0 and not the others? X_X
EDIT
as im talking to myself decided to start editing >>
Anyway this gets weirder. it breaks down like this:
light 0 effects my terrain walls and hedges, it doesnt effect the floors and ceilings.
if i set it to a directional light or make a new light (light 1) a directional light then it doesnt effect my walls and hedges but does effect the floors and ceilings.
both lights effect my players, monsters and doodads (rocks etc). That prevents me from simply making one of each light to code around the problem because then my players and rocks are stupidly illuminated.
Only one conclusion i can think up is this. My walls and the floors/ceilings are all made out of flat objects. the floors and ceilings plains (which at least can be viewed from both sides but not the middle) and my walls flat one-direction faces. Now, they are both rotated 90 degrees oposit on the x axis. Is this somehow whats causing the problem?
Im totally out of ideas and tired so im giving up for the night. if anyone comes up with any ideas please chip in, im so lost right now.
[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol