I've been working on my fighter Seiken Steel for quite some time already.. and even though I'm not quite at the point where a cloth simulator is needed.. I've already started to think about it.
I'm looking for ideas on how this can be done effectivly.. I do have the Cloth and Particle addon for DBpro.. but the cloth features there are quite limited. I'm also thinking about hair in this case.
But I'm sure a lot of you people out there know a lot about programming physics.. and I might be asking a lot when asking about the theory behind something like cloth and hair (not rendiering hair.. just moving hair like clothes in this case as well)
Anyway, share your ideas and knowlage
thanks