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DLL Talk / Cloth dll, too much of a challange?

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Jonny Ree
19
Years of Service
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Joined: 5th Dec 2004
Location: Where your breath frezes in the summer
Posted: 22nd Apr 2005 07:01
I've been working on my fighter Seiken Steel for quite some time already.. and even though I'm not quite at the point where a cloth simulator is needed.. I've already started to think about it.
I'm looking for ideas on how this can be done effectivly.. I do have the Cloth and Particle addon for DBpro.. but the cloth features there are quite limited. I'm also thinking about hair in this case.

But I'm sure a lot of you people out there know a lot about programming physics.. and I might be asking a lot when asking about the theory behind something like cloth and hair (not rendiering hair.. just moving hair like clothes in this case as well)

Anyway, share your ideas and knowlage

thanks

BatVink
Moderator
21
Years of Service
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 22nd Apr 2005 18:01
Interesting!

It's going to be difficult. But my approach would be to glue limbs to the head (hidden), and then attach the cloth to them in many places. The help files explain how to work out the nodes.

I would also make sure the head already has hair painted on. Then, if the cloth falls inside the head, you still see hair.

Messing around with elasticity will help you get a good effect. If I'm right, the hair should move when he does, and settle down when he stops.

BatVink
JerBil
20
Years of Service
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Joined: 8th May 2004
Location: Somewhere along the Z axis...
Posted: 23rd Apr 2005 03:50
Someone had a demo of hair last year, but I can't seem to find it now. It was pretty good, too, as I remember. Anybody know where to find it?


-JerBil

Ad Astra Per Asper

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