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Work in Progress / Qixtron - low-res territory claiming game

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IBOL
Retired Moderator
20
Years of Service
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Joined: 30th Mar 2004
Location: @IBOL17
Posted: 25th Apr 2005 15:22 Edited at: 25th Apr 2005 15:23
this is just a little project exploring some ideas about the screen.

it is like a combination of TRON light cycles and the classic arcade game
QIX.

move your white dot around the screen with the arrow keys.
draw parallel lines to begin filling in the screen.
green dots are insurmountable obstacles.
it is imposible to die. you can move on black or blue,
but not red or green.
when enough of the screen is claimed (blue for you, red for the AI)
the round ends. press any key to start next round.
at end of round, you see how much you and the AI claimed.
press space bar at any time to start a new round immediately.

here is the code, just cut&paste. no media.




quite curious what people think.

bob

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout

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Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 26th Apr 2005 06:57
I can't really see whats happening but that looks like the old amiga classic game, i don't remember what it was called, all i can remember is we had the german version

http://seppukuarts.95mb.com (website)

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