Quote: "if the consumer really believes they are going to make Halo 3 with FPSC then we don't want to slap a massive sign in their faces saying "well, no you're not without paying us hundreds of dollars first" - instead we're saying "if you can, go for it".
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Quote: "This is great news for everyone involved. I think that there will be more people buying FPSC because of this and there will also be a chance for people to (attempt to) make money from their games."
Let me tell you, your decision worked. I have spent three years, off and on, trying to find the "perfect" (for me) game authoring system. "Perfect" includes not only functionality and reliability, but also price and liscense.
One product I looked at (Japanise) actually built something into your finished game that would notify them whenever someone PLAYED your game, so they could charge you a usage fee! The game would not run without internet access. (They are now out of business.)
Dropping the royalty fees sold me. I'm in. Thank you for a wonderful product and a common sence marketing stratagy.
=fred=
"Never drive faster than your guardian angel can fly."