Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DLL Talk / Monitor mixer audio volume levels Sample code

Author
Message
NoteJam
19
Years of Service
User Offline
Joined: 11th Apr 2005
Location:
Posted: 27th Apr 2005 17:13
Found this sample code for monitoring the mixers audio levels.
It would be cool to have the audio levels control 3d graphic displays, etc, plus if we are going to have good recording ability in dark basic pro, there is need for audio level meters, etc.

http://support.microsoft.com/default.aspx?scid=kb;en-us;181550
NoteJam
19
Years of Service
User Offline
Joined: 11th Apr 2005
Location:
Posted: 28th Apr 2005 05:02
How would you like to have talking avatars? Or game characters that would move their lips as the audio for their voice was played?

I see some real interesting things down the line for dark basic pro with this one! Hope someone can crack it, and give us a dark basic pro code example on how to monitor the mic audio volume, and put the volume value in a varible, and then have that varible set the postion of the lips of an avatar or game character, so it talks when you speak into the mic, or play the audio track for the character.

Login to post a reply

Server time is: 2024-04-19 00:54:46
Your offset time is: 2024-04-19 00:54:46