I haven't looked at this thread in a while. Sorry for the lack of replies... I've been busy!
Quote: "Howzit going with EZ Actor - and will TextureMax be included with it? "
Going fine. TextureMax is a seperate application.
Quote: "when will it be ready?"
I have a lot of work to do yet. It is hard to say. It is going to be at least a few months yet.
Quote: "by the way will you be able to use the models in DBC? "
DB Classic doesn't support mesh deformation. So... I guess the answer is not really.
Quote: "Can we unwrap the models and texture them ourselves?"
I haven't decided for sure how I'm going to do some things yet. It will depend on how secure I choose to go. If I make it completely open, it will just export an .x model and texture. Then you could do anything that you wanted with it. The downside of that approach is that it makes the program itself hard to protect. There would be NOTHING stopping people from making models for EVERYONE. That would suck for me (less sales) and would suck for all of the people that do purchase it. The other way that I may handle things is to make it DBpro only in it's own file format. You will then need a registered dll to open and use the models in your game. That would be easy and efficient. I could make it so the texture is seperate from the protected model. That way you could do whatever you wanted to the texture.
Quote: "will this program be free when it comes out, or will it cost?"
It won't be free, but it will be reasonable. It probably won't cost much more than regular model packs.
Again, sorry for not replying earlier.
WOLF
EZrotate!
TextureMax!
EZactor!