Ah, thank you Bouncy Brick! (once again
)
I will download "beta"-1.1 and see if I still have the same problems as with 1.0.
(problems with Debug-Configuration not working but Release does, maybe it's the Free-List class I am using, but it looks more like a texture problem)
(PS: Bouncy, do you know when there will be a dgDK Forum available?
(Bug forum, own code-snippets (no DB(-P) code anymore etc, I think I have read something along these lines in the forum.)
Sorry, Artus, I am unable to tell you if it works with VS6.
I could tell you if it works in VS7. Bouncy Bricks said he was able to compile and run it (both, in Debug and Release?) so it should work for me, but I will test the Terrain demo when I've installed the dgDK1.1
Cheers,
Smithy
//PS: I hope the sObject structure/pointer system will make it into the "new" 1.1... ( I mean, it was announced for 1.1!)
//Pentium IV 3200E/Prescott; 800Mhz FSB; Hyperthreading; WinXP Pro (!XP2); ATI R9700PRO; 1024MB RAM (2x 512MB "DualChanneled"
; VC++ 6.0; Delphi; ADSL;