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Dark GDK / Object Pointers in SDK 1.1?

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sry
17
Years of Service
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Joined: 23rd Mar 2005
Location:
Posted: 29th Apr 2005 23:27
From the TGC December 2004 newsletter I thought that with the new SDK 1.1 release we could do:

sObject* pBox = dbMakeObjectBox ( 10, 10, 10 );
dbPositionObject ( pBox, 0, 0, 0 );

I looked in the include files and I don't see the support for this. sObject is not even defined. Am I missing something here?

Thanks...
Scott
OSX Using Happy Dude
19
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 29th Apr 2005 23:32
Yes - maybe it was dropped for 1.1

Visit http://homepages.nildram.co.uk/~nickk
Calm down dear! Its only an election...
Mike Johnson
TGC Developer
20
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 29th Apr 2005 23:36
It wasn't finished in time so we figured best to release the upgrade in it's current state with bug fixes and some new commands. This is still being worked on though.
sry
17
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Joined: 23rd Mar 2005
Location:
Posted: 30th Apr 2005 01:10
Thanks...

Scott
Smithy
18
Years of Service
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Joined: 8th Dec 2004
Location: Switzerland
Posted: 3rd May 2005 21:48
@Mike

What about... the "new" dgDK 1.1?
Will it make it into that one?

Regards,
Smithy

//Pentium IV 3200E/Prescott; 800Mhz FSB; Hyperthreading; WinXP Pro (!XP2); ATI R9700PRO; 1024MB RAM (2x 512MB "DualChanneled"; VC++ 6.0; Delphi; ADSL;
Sephnroth
20
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Joined: 10th Oct 2002
Location: United Kingdom
Posted: 3rd May 2005 22:35
it would be nice and all, sure. But I would rather people concentrated on working out the current bugs (collision (which was an easy fix) and please for the love of God, shaders!) etc and gave us that patch before adding the object pointers.

I for one am not going to be using them so I would rather not have to wait for them to be implemented until we get the next patch Especially as the sdk is -fully- functional without them.

[07:16:59-pm] « Sephnroth » you were dreaming about lee...
[07:17:13-pm] « Mouse » stfu
[07:17:22-pm] « Mouse » he was hanging himself lol
Smithy
18
Years of Service
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Joined: 8th Dec 2004
Location: Switzerland
Posted: 4th May 2005 00:56
Ok, lets find some bugs then.

"Betatester"
Smithy

//Pentium IV 3200E/Prescott; 800Mhz FSB; Hyperthreading; WinXP Pro (!XP2); ATI R9700PRO; 1024MB RAM (2x 512MB "DualChanneled"; VC++ 6.0; Delphi; ADSL;
Swivel Games
17
Years of Service
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Joined: 4th Mar 2005
Location: East Texas
Posted: 15th May 2005 02:00
I hope its a good game!

Swivel Games
17
Years of Service
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Joined: 4th Mar 2005
Location: East Texas
Posted: 15th May 2005 02:01
i need free video games!

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