mr program, do you know if directx is also responsible for the unwanted texture scaling on my large matrix textures?
freak, quality is of the utmost importance thats why i am determined to get 128px per tile even if it means i have to recode my script for 4 matrices (im getting a headache just thinking about it

). being able to make a 128*128 matrix would solve all my problems cos the smaller tiles would suit 64px textures. im assuming theres no way round this direct x limitation though, so its gotta be 4 matrices, or upgrade or give up altogether. im broke and i aint a quitter
to be honest freak i havent really started a specific project. at the moment im building tools to help me rapidly develop environments for future projects (ie terrain/texture/object generation and placement). i guess its kinda lazy but at the same time im planning ahead. gonna release all my code for my tools eventually too